Update librairies + optimizations

loop time and memory optimization
This commit is contained in:
sinseman
2015-02-11 18:26:16 +01:00
parent 982dcb7ff9
commit 5737aff17a
20 changed files with 1400 additions and 418 deletions

View File

@@ -9,3 +9,14 @@ All text above must be included in any redistribution.
To download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h
Place the Adafruit_GFX library folder your <arduinosketchfolder>/Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.
Useful Resources
================
- Image2Code
This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository:
https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code
- drawXBitmap function
You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details:
https://github.com/adafruit/Adafruit-GFX-Library/pull/31