Update librairies + optimizations
loop time and memory optimization
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@@ -9,3 +9,14 @@ All text above must be included in any redistribution.
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To download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h
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Place the Adafruit_GFX library folder your <arduinosketchfolder>/Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.
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Useful Resources
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================
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- Image2Code
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This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository:
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https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code
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- drawXBitmap function
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You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details:
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https://github.com/adafruit/Adafruit-GFX-Library/pull/31
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