Tutorial for LinphoneSDK x UWP - C#

This commit is contained in:
Anthony Gauchy
2020-12-10 17:20:19 +01:00
parent 50483699b5
commit 29f4bbef5c
215 changed files with 13724 additions and 0 deletions

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<PackageReference Include="ANGLE.WindowsStore">
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<Version>5.1.0-alpha.56</Version>
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<Application
x:Class="_02_IncomingCall.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
</Application>

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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using _02_IncomingCall.Views;
using Linphone;
using System;
using System.Diagnostics;
using System.Text;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private CoreService CoreService { get; } = CoreService.Instance;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Start Linphone
LoggingService.Instance.LogLevel = LogLevel.Debug;
LoggingService.Instance.Listener.OnLogMessageWritten = OnLog;
CoreService.CoreStart(Windows.ApplicationModel.Core.CoreApplication.GetCurrentView().CoreWindow.Dispatcher);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(LoginPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
StringBuilder builder = new StringBuilder();
_ = builder.Append("Linphone-[").Append(lev.ToString()).Append("](").Append(domain).Append(")").Append(message);
Debug.WriteLine(builder.ToString());
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
private void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap8="http://schemas.microsoft.com/appx/manifest/uap/windows10/8"
IgnorableNamespaces="uap mp uap7 uap8">
<Identity
Name="754c9d43-0820-475a-b433-8a1be86b241c"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="754c9d43-0820-475a-b433-8a1be86b241c" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>02_IncomingCall</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_02_IncomingCall.App">
<uap:VisualElements
DisplayName="02_IncomingCall"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="02_IncomingCall"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
<uap7:Properties>
<uap8:ActiveCodePage>UTF-8</uap8:ActiveCodePage>
</uap7:Properties>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="voipCall"/>
<Capability Name="codeGeneration"/>
<uap:Capability Name="picturesLibrary"/>
<uap:Capability Name="removableStorage"/>
<DeviceCapability Name="microphone"/>
</Capabilities>
</Package>

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("02_IncomingCall")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("02_IncomingCall")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All" />
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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Linphone X UWP tutorial 02_IncomingCall
========================================
This time we are going to receive our first calls !
Because the architecture of the first two tutorials were a bit too simple for a larger app we moved things a bit.
All the code about the core (creation, iterate, log in...) is now in the class Service/CoreService.
The page LoginPage is updated and now redirects to a new page (NavigationRoot) this page only contains a NavigationView.
If you are note familiar with NavigationView you can take a look at [the NavigationView doc](https://docs.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/navigationview),
but this is not mandatory since it contains no Linphone code and is only here for navigation.
By default the NavigationView load the new page CallsPage (the only one for now), on this page you can answer or decline incoming calls.
If you don't have SIP friends to make tests we recommend you to install Linphone on your mobile device (Android or iOS) and to make calls to yourself.
Don't forget to install those NuGet packages :
- LinphoneSDK (can be found here : https://www.linphone.org/snapshots/windows/sdk/)
- Microsoft.NETCore.UniversalWindowsPlatform (version 6.2.12 recommended)
New/updated files :
```
02_outgoing_call
│ Package.appxmanifest : For this step we added new capabilities : Microphone, VOIP calling
└───Service :
│ │ CoreService.cs : A singleton service which contains the Linphone.Core.
│ │ You can find here all the previous tutorial code and the new code
│ │ for calls !
│ │
└───Views :
│ │ CallsPage.xaml(.cs) : This is the new page where you can make calls.
│ │ This is where you will find the new Linphone's uses.
│ │
│ │ LoginPage.xaml(.cs) : The same login page as the previous step, now in his own file.
│ │
│ │ NavigationRoot.xaml(.cs) : The new page containing the NavigationView and the main app Frame.
```

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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Windows.Media.Audio;
using Windows.Storage;
using Windows.UI.Core;
using static Linphone.CoreListener;
namespace _02_IncomingCall.Service
{
internal class CoreService
{
private Timer Timer;
private static readonly CoreService instance = new CoreService();
public static CoreService Instance
{
get
{
return instance;
}
}
private Core core;
public Core Core
{
get
{
if (core == null)
{
Factory factory = Factory.Instance;
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = Path.Combine(assetsPath, "sounds", "linphone");
factory.RingResourcesDir = Path.Combine(factory.SoundResourcesDir, "rings");
factory.ImageResourcesDir = Path.Combine(assetsPath, "images");
factory.MspluginsDir = ".";
core = factory.CreateCore("", "", IntPtr.Zero);
core.AudioPort = 7666;
core.RootCa = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share", "Linphone", "rootca.pem");
core.UserCertificatesPath = ApplicationData.Current.LocalFolder.Path;
}
return core;
}
}
public void CoreStart(CoreDispatcher dispatcher)
{
Core.Start();
Timer = new Timer(OnTimedEvent, dispatcher, 20, 20);
}
private async void OnTimedEvent(object state)
{
await ((CoreDispatcher)state).RunIdleAsync((args) =>
{
Core.Iterate();
});
}
public void AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged += myDelegate;
}
public void RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged -= myDelegate;
}
/// <summary>
/// Used to add a delegate for the OnCallStateChanged callback, using += allow you to register
/// multiples delegates.
/// </summary>
public void AddOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged += myDelegate;
}
public void RemoveOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged -= myDelegate;
}
public void LogIn(string identity, string password)
{
Address address = Factory.Instance.CreateAddress(identity);
AuthInfo authInfo = Factory.Instance.CreateAuthInfo(address.Username, "", password, "", "", address.Domain);
Core.AddAuthInfo(authInfo);
AccountParams accountParams = Core.CreateAccountParams();
accountParams.IdentityAddress = address;
string serverAddr = "sip:" + address.Domain + ";transport=tls";
accountParams.ServerAddr = serverAddr;
accountParams.RegisterEnabled = true;
Account account = Core.CreateAccount(accountParams);
Core.AddAccount(account);
Core.DefaultAccount = account;
}
public void LogOut()
{
Account account = Core.DefaultAccount;
if (account != null)
{
AccountParams accountParams = account.Params.Clone();
accountParams.RegisterEnabled = false;
account.Params = accountParams;
}
}
public void ClearCoreAfterLogOut()
{
Core.ClearAllAuthInfo();
Core.ClearAccounts();
}
/// <summary>
/// Mute/Unmute your microphone.
/// Set MicEnabled=false on the Core mute your microphone globally.
/// </summary>
public bool MicEnabledSwitch()
{
// The following toggles the microphone, disabling completely / enabling the sound capture from the device microphone
return Core.MicEnabled = !Core.MicEnabled;
}
/// <summary>
/// Enable/Disable the speaker sound.
/// Set SpeakerMuted=true on a Call object to disable the sound of this call.
/// </summary>
public bool SpeakerMutedSwitch()
{
return Core.CurrentCall.SpeakerMuted = !Core.CurrentCall.SpeakerMuted;
}
public async Task OpenMicrophonePopup()
{
AudioGraphSettings settings = new AudioGraphSettings(Windows.Media.Render.AudioRenderCategory.Media);
CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
AudioGraph audioGraph = result.Graph;
CreateAudioDeviceInputNodeResult resultNode = await audioGraph.CreateDeviceInputNodeAsync(Windows.Media.Capture.MediaCategory.Media);
AudioDeviceInputNode deviceInputNode = resultNode.DeviceInputNode;
deviceInputNode.Dispose();
audioGraph.Dispose();
}
}
}

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<Page
x:Class="_02_IncomingCall.Views.CallsPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}" Padding="10">
<TextBlock x:Name="HelloText" HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Hello " />
</Border>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" VerticalAlignment="Center" Margin="20">
<TextBlock x:Name="CallText" Text="Your call state is : Idle" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10" />
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10">
<Button x:Name="HangOut" Content="Hang out" Click="HangOutClick" IsEnabled="False" />
<Button x:Name="Sound" Content="Switch off Sound" Click="SoundClick" IsEnabled="False" />
<Button x:Name="Mic" Content="Mute" Click="MicClick" IsEnabled="False" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="1" x:Name="IncomingCallStackPanel" Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center" Visibility="Collapsed" Margin="10">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="You have a call from :" />
<TextBlock x:Name="IncommingCallText" Text="" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="Answer" Content="Answer" Click="AnswerClick" />
<Button x:Name="Decline" Content="Decline" Click="DeclineClick" />
</StackPanel>
</StackPanel>
</Grid>
</Grid>
</Page>

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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using Linphone;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall.Views
{
public sealed partial class CallsPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private Call IncommingCall;
public CallsPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
CoreService.RemoveOnCallStateChangedDelegate(OnCallStateChanged);
base.OnNavigatedFrom(e);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
// We can find current AuthInfo in the DefaultProxyConfig, we use this to say "Hello".
HelloText.Text += CoreService.Core.DefaultProxyConfig.FindAuthInfo().Username;
// On each stage of a call we want to update our GUI.
// The same way we did it for OnAccountRegistrationStateChanged we can register
// a delegate called every time the state of a call changed.
// Watch this.OnCallStateChanged for more details
CoreService.AddOnCallStateChangedDelegate(OnCallStateChanged);
if (CoreService.Core.CurrentCall != null)
{
OnCallStateChanged(CoreService.Core, CoreService.Core.CurrentCall, CoreService.Core.CurrentCall.State, null);
}
}
/// <summary>
/// Method called when the "Hang out" button is clicked.
/// </summary>
private void HangOutClick(object sender, RoutedEventArgs e)
{
// Simply call TerminateAllCalls to hang out.
// You could also do something like CoreService.Core.CurrentCall?.Terminate();
CoreService.Core.TerminateAllCalls();
}
/// <summary>
/// Method called when the "Switch on/off" button is clicked.
/// Watch CoreService.SpeakerMutedSwitch for more info.
/// </summary>
private void SoundClick(object sender, RoutedEventArgs e)
{
if (CoreService.SpeakerMutedSwitch())
{
Sound.Content = "Switch on Sound";
}
else
{
Sound.Content = "Switch off Sound";
}
}
/// <summary>
/// Method to mute/unmute your microphone.
/// Watch CoreService.MicEnabledSwitch for more info.
/// </summary>
private void MicClick(object sender, RoutedEventArgs e)
{
if (CoreService.MicEnabledSwitch())
{
Mic.Content = "Mute";
}
else
{
Mic.Content = "Unmute";
}
}
/// <summary>
/// We registered this method to be called every time the call state is updated.
/// You can find all the different call states in the CallState class.
/// Every time this method is called we update a TextBlock so you can follow the call state visually.
/// </summary>
private void OnCallStateChanged(Core core, Call call, CallState state, string message)
{
CallText.Text = "Your call state is : " + state.ToString();
switch (state)
{
case CallState.IncomingReceived:
// When you receive a call the CallState is incoming receive. By default you can only have one current call,
// so if a call is a progress or one is already ringing the second remote call will be decline with the reason
// "Busy". If you want to implement a multi call app you can increase Core.MaxCalls.
// Here we store the incoming call reference so we can accept or decline the call on user input, see AnswerClick
// and DeclineClick.
IncommingCall = call;
// And we update the GUI to notify the user of the incoming call.
IncomingCallStackPanel.Visibility = Visibility.Visible;
IncommingCallText.Text = " " + IncommingCall.RemoteAddress.AsString();
break;
case CallState.StreamsRunning:
// The StreamsRunning state is the default one during a call.
CallInProgressGuiUpdates();
break;
case CallState.Error:
case CallState.End:
case CallState.Released:
// By default after 30 seconds of ringing without accept or decline a call is
// automatically ended.
IncommingCall = null;
EndingCallGuiUpdates();
break;
}
}
/// <summary>
/// Method called when the "Answer" button is clicked
/// </summary>
private async void AnswerClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
// We call this method to pop the microphone permission window.
// If the permission was already granted for this app, no pop up
// appears.
await CoreService.OpenMicrophonePopup();
// To accept a call only use the Accept() method on the call object.
// If we wanted, we could create a CallParams object and answer using this object to make changes to the call configuration.
IncommingCall.Accept();
IncommingCall = null;
}
}
/// <summary>
/// Method called when the "Decline" button is clicked.
/// </summary>
private void DeclineClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
// You have do give a Reason to decline a call. This info is sent to the remote.
// See Linphone.Reason to see the full list.
IncommingCall.Decline(Reason.Declined);
IncommingCall = null;
}
}
/// <summary>
/// Update GUI when there is no more current call
/// </summary>
private void EndingCallGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
HangOut.IsEnabled = false;
Sound.IsEnabled = false;
Mic.IsEnabled = false;
Mic.Content = "Mute";
Sound.Content = "Switch off Sound";
}
/// <summary>
/// Update GUI when a call is running
/// </summary>
private void CallInProgressGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
HangOut.IsEnabled = true;
Sound.IsEnabled = true;
Mic.IsEnabled = true;
}
}
}

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<Page
x:Class="_02_IncomingCall.Views.LoginPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid KeyUp="GridKeyUp">
<Grid.RowDefinitions>
<RowDefinition Height="0.15*" />
<RowDefinition Height="0.85*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}">
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Login Form" />
</Border>
<StackPanel Grid.Row="1" VerticalAlignment="Center">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center" Orientation="Vertical">
<TextBlock Text="Identity :" />
<TextBox x:Name="Identity" Width="350" MinWidth="350" MaxWidth="350" Text="sip:" />
</StackPanel>
<StackPanel Margin="0,10,0,0" HorizontalAlignment="Center" VerticalAlignment="Center" Orientation="Vertical">
<TextBlock Text="Password :" />
<PasswordBox x:Name="Password" Width="350" MinWidth="350" MaxWidth="350" PlaceholderText="myPasswd" />
</StackPanel>
<Button x:Name="LogIn" Click="LogInClick" Content="Login" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0" />
<TextBlock x:Name="RegistrationText" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0" />
</StackPanel>
</Grid>
</Page>

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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using Linphone;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall.Views
{
/// <summary>
/// A really simple app for a first Login with LinphoneSDK x UWP
/// </summary>
public sealed partial class LoginPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
public LoginPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
CoreService.AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChanged);
}
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
CoreService.RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChanged);
base.OnNavigatingFrom(e);
}
/// <summary>
/// Called when you click on the "Login" button.
/// </summary>
private void LogInClick(object sender, RoutedEventArgs e)
{
if (LogIn.IsEnabled)
{
LogIn.IsEnabled = false;
CoreService.LogIn(Identity.Text, Password.Password);
}
}
/// <summary>
/// Called when a key is pressed and released on the login page.
/// If you pressed "Enter", simulate a login click.
/// </summary>
private void GridKeyUp(object sender, KeyRoutedEventArgs e)
{
if (VirtualKey.Enter.Equals(e.Key))
{
LogInClick(null, null);
}
}
/// <summary>
/// This method is called every time the RegistrationState is updated by background core's actions.
/// In this example we use this to update the GUI.
/// </summary>
private void OnAccountRegistrationStateChanged(Core core, Account account, RegistrationState state, string message)
{
RegistrationText.Text = "Your registration state is : " + state.ToString();
switch (state)
{
case RegistrationState.Cleared:
case RegistrationState.None:
CoreService.ClearCoreAfterLogOut();
LogIn.IsEnabled = true;
break;
case RegistrationState.Ok:
LogIn.IsEnabled = false;
this.Frame.Navigate(typeof(NavigationRoot));
break;
case RegistrationState.Progress:
LogIn.IsEnabled = false;
break;
case RegistrationState.Failed:
LogIn.IsEnabled = true;
break;
default:
break;
}
}
}
}

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<Page
x:Class="_02_IncomingCall.Views.NavigationRoot"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Loaded="Page_Loaded">
<Grid x:Name="NavRootGrid" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<NavigationView
x:Name="navview"
AlwaysShowHeader="False"
ItemInvoked="Navview_ItemInvoked"
PaneDisplayMode="Top"
IsBackButtonVisible="Collapsed">
<NavigationView.MenuItems>
<NavigationViewItem Content="Calls" IsSelected="True">
<NavigationViewItem.Icon>
<FontIcon FontFamily="Segoe MDL2 Assets" Glyph="&#xF715;" />
</NavigationViewItem.Icon>
</NavigationViewItem>
</NavigationView.MenuItems>
<NavigationView.PaneFooter>
<NavigationViewItem Content="Sign out" Tapped="SignOut_Tapped">
<NavigationViewItem.Icon>
<FontIcon FontFamily="Segoe MDL2 Assets" Glyph="&#xF3B1;" />
</NavigationViewItem.Icon>
</NavigationViewItem>
</NavigationView.PaneFooter>
<Frame x:Name="AppNavFrame" Navigated="AppNavFrame_Navigated" />
</NavigationView>
</Grid>
</Page>

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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall.Views
{
public sealed partial class NavigationRoot : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private bool hasLoadedPreviously;
public NavigationRoot()
{
this.InitializeComponent();
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
// Only do an inital navigate the first time the page loads
// when we switch out of compactoverloadmode this will fire but we don't want to navigate because
// there is already a page loaded
if (!hasLoadedPreviously)
{
AppNavFrame.Navigate(typeof(CallsPage));
hasLoadedPreviously = true;
}
}
private void AppNavFrame_Navigated(object sender, NavigationEventArgs e)
{
switch (e.SourcePageType)
{
case Type c when e.SourcePageType == typeof(CallsPage):
((NavigationViewItem)navview.MenuItems[0]).IsSelected = true;
break;
}
}
private async void Navview_ItemInvoked(NavigationView sender, NavigationViewItemInvokedEventArgs args)
{
if (args.IsSettingsInvoked)
{
ContentDialog noSettingsDialog = new ContentDialog
{
Title = "No settings",
Content = "There is no settings in this little app",
CloseButtonText = "OK"
};
ContentDialogResult result = await noSettingsDialog.ShowAsync();
return;
}
string invokedItemValue = args.InvokedItem as string;
if (invokedItemValue != null && invokedItemValue.Contains("Calls"))
{
AppNavFrame.Navigate(typeof(CallsPage));
}
}
private void SignOut_Tapped(object sender, TappedRoutedEventArgs e)
{
DisplaySignOutDialog();
}
private async void DisplaySignOutDialog()
{
ContentDialog signOutDialog = new ContentDialog
{
Title = "Sign out ?",
Content = "All your current calls and actions will be canceled, are you sure to continue ?",
PrimaryButtonText = "Sign out",
CloseButtonText = "Cancel"
};
ContentDialogResult result = await signOutDialog.ShowAsync();
if (result == ContentDialogResult.Primary)
{
CoreService.Core.TerminateAllCalls();
CoreService.LogOut();
this.Frame.Navigate(typeof(LoginPage));
}
}
}
}