Tutorial for LinphoneSDK x UWP - C#
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uwp/cs/06_GroupChat/Controls/MessageDisplay.xaml.cs
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113
uwp/cs/06_GroupChat/Controls/MessageDisplay.xaml.cs
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/*
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* Copyright (c) 2010-2020 Belledonne Communications SARL.
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*
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* This file is part of Linphone TutorialCS.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Linphone;
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using System;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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namespace _06_GroupChat.Controls
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{
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public sealed partial class MessageDisplay : UserControl
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{
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private readonly ChatMessage ChatMessage;
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public MessageDisplay(ChatMessage message)
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{
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this.InitializeComponent();
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ChatMessage = message;
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UpdateLayoutFromMessage();
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UpdateLayoutFromContents();
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}
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private void MessageDisplay_Loaded(object sender, RoutedEventArgs e)
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{
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ChatMessage.Listener.OnMsgStateChanged += OnMessageStateChanged;
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}
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private void MessageDisplay_Unloaded(object sender, RoutedEventArgs e)
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{
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ChatMessage.Listener = null;
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}
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private void OnMessageStateChanged(ChatMessage message, ChatMessageState state)
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{
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MessageState.Text = "The message state is : " + state;
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switch (state)
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{
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case ChatMessageState.FileTransferError:
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case ChatMessageState.FileTransferDone:
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UpdateLayoutFromContents();
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return;
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}
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}
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private void UpdateLayoutFromMessage()
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{
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// Here we keep only the informations kept at the ChatMessage level
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MessageState.Text = "The message state is : " + ChatMessage.State;
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ReceiveDate.Text = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(ChatMessage.Time).ToLocalTime().ToString("HH:mm");
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SenderName.Text += ChatMessage.FromAddress.Username;
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if (ChatMessage.IsOutgoing)
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{
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this.HorizontalAlignment = HorizontalAlignment.Right;
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}
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else
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{
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this.HorizontalAlignment = HorizontalAlignment.Left;
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}
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}
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private void UpdateLayoutFromContents()
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{
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ContentsStack.Children.Clear();
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// We iterate over the Contents list to display all the contents
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// in a multipart message.
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// This code is common for Basic and Flexisip ChatRoom so even if
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// another SIP client don't respect the basic chat room rules and
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// and send multipart we can display it.
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foreach (Content content in ChatMessage.Contents)
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{
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AddContent(content);
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}
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}
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private void AddContent(Content content)
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{
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// A Content object can himself be multipart
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if (content.IsMultipart)
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{
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// So we make this method recursive
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foreach (Content innerContent in content.Parts)
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{
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AddContent(innerContent);
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}
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return;
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}
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// And we create a content display for each content. You can watch the code
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// in content ContentDisplay.xaml(.cs).
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ContentDisplay contentDisplay = new ContentDisplay(content, ChatMessage);
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ContentsStack.Children.Add(contentDisplay);
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}
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}
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}
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