113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
/*
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* Copyright (c) 2010-2020 Belledonne Communications SARL.
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*
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* This file is part of mediastreamer2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Linphone;
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using System;
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using System.Diagnostics;
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using System.IO;
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using Windows.UI.Xaml.Controls;
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namespace _00_hello_world
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{
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/// <summary>
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/// A really simple page to do a "HelloWorld" with LinphoneSDK x UWP
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/// </summary>
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public sealed partial class MainPage : Page
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{
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private Core StoredCore { get; set; }
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private LoggingService LoggingService { get; set; }
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public string HelloText { get; set; } = "Hello world, Linphone core version is ";
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public MainPage()
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{
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this.InitializeComponent();
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// Core is the main object of the SDK. You can't do much without it
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// Some configuration can be done before the Core is created, for example enable debug logs.
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LoggingService = LoggingService.Instance;
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LoggingService.LogLevel = LogLevel.Debug;
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// And here you set the implementation of the delegate method called every time the Linphone SDK log something, see OnLog.
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LoggingService.Listener.OnLogMessageWritten = OnLog;
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// To create a Core, we need the instance of the Factory.
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Factory factory = Factory.Instance;
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// Some configuration can be done on the factory before the Core is created, for example enable setting resources Path. This
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// one can be mandatory
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string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets");
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factory.TopResourcesDir = assetsPath;
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factory.DataResourcesDir = assetsPath;
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factory.SoundResourcesDir = assetsPath;
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factory.RingResourcesDir = assetsPath;
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factory.ImageResourcesDir = assetsPath;
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factory.MspluginsDir = ".";
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// Your Core can use up to 2 configuration files, but that isn't mandatory.
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// The third parameter is the application context, he isn't mandatory when working
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// with UWP, he is mandatory in an Android context for example.
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// You can now create your Core object :
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Core core = factory.CreateCore("", "", IntPtr.Zero);
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// Once you got your core you can start to do a lot of things.
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HelloText += Core.Version;
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// You should store the Core to keep a reference on it at all times while your app is alive.
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// A good solution for that is either subclass the Application object or create a Service.
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StoredCore = core;
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}
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/// <summary>
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/// Simple function to console log everything the Linphone SDK logs.
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/// You should modify this method to match your logging habits.
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/// </summary>
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private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
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{
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string now = DateTime.Now.ToString("hh:mm:ss");
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string log = now + " [";
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switch (lev)
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{
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case LogLevel.Debug:
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log += "DEBUG";
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break;
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case LogLevel.Error:
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log += "ERROR";
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break;
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case LogLevel.Message:
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log += "MESSAGE";
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break;
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case LogLevel.Warning:
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log += "WARNING";
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break;
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case LogLevel.Fatal:
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log += "FATAL";
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break;
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default:
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break;
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}
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log += "] (" + domain + ") " + message;
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Debug.WriteLine(log);
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}
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}
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}
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