Files
linphone-tutorials/uwp/cs/04_BasicChat/Views/ChatPage.xaml.cs
Thibault Lemaire aca479888a Give the UWP Tutorial a little refresher
In order to write an equivalent tutorial for Xamarin, I am first
following the UWP tutorial.

Fixed many little spelling mistakes and rephrased some sentences.

Fixed a crash when video is requested but the device has no camera.

Fixed a crash when opening an audio recording. (Linphone.Content.FilePath
returns a path with mixed '/' and '\'. I don't know why and I'm not sure
I understand why the file was auto-downloaded either)
2022-02-17 16:10:10 +01:00

150 lines
5.1 KiB
C#

/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _04_BasicChat.Service;
using Linphone;
using System.Linq;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _04_BasicChat.Views
{
public sealed partial class ChatPage : Page
{
private NavigationService NavigationService { get; } = NavigationService.Instance;
private ChatRoom ChatRoom;
public ChatPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
ChatRoom = (ChatRoom)e.Parameter;
// The ChatRoom also offers to register to some callbacks.
// One of them is OnMessageReceived, like the one we used
// on the core (Core.Listener.OnMessageReceived) but this one
// is triggered only when the message received is part of this
// ChatRoom.
ChatRoom.Listener.OnMessageReceived += OnMessageReceived;
// The method GetHistory gets all the ChatMessage's you have
// in your local database for this ChatRoom. GetHistory(0)
// means 'all of them', but you can specify a max number of messages.
foreach (ChatMessage chatMessage in ChatRoom.GetHistory(0))
{
// See AddMessage(ChatMessage chatMessage) to see how we display messages
AddMessage(chatMessage);
}
// Mark all the messages in the ChatRoom as read, if some messages
// weren't, this will send read notifications to the remote.
ChatRoom.MarkAsRead();
// Only here to update display of unread message count on parent frames.
// See NavigationRoot.UpdateUnreadMessageCount() to see how to get a
// global unread message count.
NavigationService.CurrentNavigationRoot.UpdateUnreadMessageCount();
NavigationService.CurrentChatspage.UpdateChatRooms();
// We can find all the info from the peer in the PeerAddress attribute
// of a ChatRoom object.
ChatHeaderText.Text += ChatRoom.PeerAddress.Username;
PeerUsername.Text += ChatRoom.PeerAddress.Username;
// And yours in LocalAddress.
YourUsername.Text += ChatRoom.LocalAddress.Username;
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
// Don't forget to unregister delegate to avoid memory leak
ChatRoom.Listener = null;
}
/// <summary>
/// Delegate method called every time a message is received in this chat room.
/// </summary>
private void OnMessageReceived(ChatRoom chatRoom, ChatMessage message)
{
if (ChatRoom != null)
{
AddMessage(message);
chatRoom.MarkAsRead();
}
}
private void AddMessage(ChatMessage chatMessage)
{
TextBlock textBlock = new TextBlock();
// You can find a lot of information on a ChatMessage object.
// Here we use the IsOutgoing info to choose which side
// of the frame the message should be displayed on.
if (chatMessage.IsOutgoing)
{
textBlock.HorizontalAlignment = HorizontalAlignment.Right;
}
else
{
textBlock.HorizontalAlignment = HorizontalAlignment.Left;
}
// We take the first element of the Contents list of our ChatMessage. To keep
// it simple we assume that we only send simple text message, we will talk more about multipart
// messages and other types of messagse in the next step.
// For now we only handle chat messages with a single content item, so we can find our text in
// chatMessage.Contents.First().Utf8Text.
// We wrap in a dollar string because if the message is e.g. a file transfer, the Utf8Text can be null.
textBlock.Text = $"{chatMessage.Contents.First().Utf8Text}";
MessagesList.Children.Add(textBlock);
ScrollToBottom();
}
private void ScrollToBottom()
{
MessagesScroll.UpdateLayout();
MessagesScroll.ChangeView(1, MessagesScroll.ExtentHeight, 1);
}
/// <summary>
/// Method called when the "Send" button is clicked
/// </summary>
private void OutgoingMessageButton_Click(object sender, RoutedEventArgs e)
{
if (ChatRoom != null && OutgoingMessageText.Text != null && OutgoingMessageText.Text.Length > 0)
{
// We use the ChatRoom to create a new ChatMessage object.
ChatMessage chatMessage = ChatRoom.CreateMessage(OutgoingMessageText.Text);
// And simply call the Send() method to send the message.
chatMessage.Send();
AddMessage(chatMessage);
}
OutgoingMessageText.Text = "";
}
}
}