In order to write an equivalent tutorial for Xamarin, I am first following the UWP tutorial. Fixed many little spelling mistakes and rephrased some sentences. Fixed a crash when video is requested but the device has no camera. Fixed a crash when opening an audio recording. (Linphone.Content.FilePath returns a path with mixed '/' and '\'. I don't know why and I'm not sure I understand why the file was auto-downloaded either)
150 lines
5.1 KiB
C#
150 lines
5.1 KiB
C#
/*
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* Copyright (c) 2010-2020 Belledonne Communications SARL.
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*
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* This file is part of Linphone TutorialCS.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using _04_BasicChat.Service;
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using Linphone;
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using System.Linq;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Navigation;
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namespace _04_BasicChat.Views
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{
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public sealed partial class ChatPage : Page
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{
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private NavigationService NavigationService { get; } = NavigationService.Instance;
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private ChatRoom ChatRoom;
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public ChatPage()
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{
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this.InitializeComponent();
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}
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protected override void OnNavigatedTo(NavigationEventArgs e)
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{
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base.OnNavigatedTo(e);
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ChatRoom = (ChatRoom)e.Parameter;
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// The ChatRoom also offers to register to some callbacks.
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// One of them is OnMessageReceived, like the one we used
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// on the core (Core.Listener.OnMessageReceived) but this one
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// is triggered only when the message received is part of this
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// ChatRoom.
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ChatRoom.Listener.OnMessageReceived += OnMessageReceived;
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// The method GetHistory gets all the ChatMessage's you have
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// in your local database for this ChatRoom. GetHistory(0)
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// means 'all of them', but you can specify a max number of messages.
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foreach (ChatMessage chatMessage in ChatRoom.GetHistory(0))
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{
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// See AddMessage(ChatMessage chatMessage) to see how we display messages
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AddMessage(chatMessage);
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}
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// Mark all the messages in the ChatRoom as read, if some messages
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// weren't, this will send read notifications to the remote.
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ChatRoom.MarkAsRead();
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// Only here to update display of unread message count on parent frames.
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// See NavigationRoot.UpdateUnreadMessageCount() to see how to get a
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// global unread message count.
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NavigationService.CurrentNavigationRoot.UpdateUnreadMessageCount();
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NavigationService.CurrentChatspage.UpdateChatRooms();
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// We can find all the info from the peer in the PeerAddress attribute
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// of a ChatRoom object.
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ChatHeaderText.Text += ChatRoom.PeerAddress.Username;
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PeerUsername.Text += ChatRoom.PeerAddress.Username;
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// And yours in LocalAddress.
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YourUsername.Text += ChatRoom.LocalAddress.Username;
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}
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protected override void OnNavigatedFrom(NavigationEventArgs e)
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{
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// Don't forget to unregister delegate to avoid memory leak
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ChatRoom.Listener = null;
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}
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/// <summary>
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/// Delegate method called every time a message is received in this chat room.
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/// </summary>
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private void OnMessageReceived(ChatRoom chatRoom, ChatMessage message)
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{
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if (ChatRoom != null)
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{
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AddMessage(message);
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chatRoom.MarkAsRead();
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}
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}
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private void AddMessage(ChatMessage chatMessage)
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{
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TextBlock textBlock = new TextBlock();
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// You can find a lot of information on a ChatMessage object.
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// Here we use the IsOutgoing info to choose which side
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// of the frame the message should be displayed on.
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if (chatMessage.IsOutgoing)
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{
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textBlock.HorizontalAlignment = HorizontalAlignment.Right;
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}
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else
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{
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textBlock.HorizontalAlignment = HorizontalAlignment.Left;
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}
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// We take the first element of the Contents list of our ChatMessage. To keep
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// it simple we assume that we only send simple text message, we will talk more about multipart
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// messages and other types of messagse in the next step.
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// For now we only handle chat messages with a single content item, so we can find our text in
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// chatMessage.Contents.First().Utf8Text.
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// We wrap in a dollar string because if the message is e.g. a file transfer, the Utf8Text can be null.
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textBlock.Text = $"{chatMessage.Contents.First().Utf8Text}";
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MessagesList.Children.Add(textBlock);
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ScrollToBottom();
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}
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private void ScrollToBottom()
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{
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MessagesScroll.UpdateLayout();
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MessagesScroll.ChangeView(1, MessagesScroll.ExtentHeight, 1);
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}
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/// <summary>
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/// Method called when the "Send" button is clicked
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/// </summary>
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private void OutgoingMessageButton_Click(object sender, RoutedEventArgs e)
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{
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if (ChatRoom != null && OutgoingMessageText.Text != null && OutgoingMessageText.Text.Length > 0)
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{
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// We use the ChatRoom to create a new ChatMessage object.
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ChatMessage chatMessage = ChatRoom.CreateMessage(OutgoingMessageText.Text);
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// And simply call the Send() method to send the message.
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chatMessage.Send();
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AddMessage(chatMessage);
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}
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OutgoingMessageText.Text = "";
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}
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}
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} |