Files
linphone-tutorials/uwp/cs/06_GroupChat/Controls/MessageDisplay.xaml.cs
Thibault Lemaire aca479888a Give the UWP Tutorial a little refresher
In order to write an equivalent tutorial for Xamarin, I am first
following the UWP tutorial.

Fixed many little spelling mistakes and rephrased some sentences.

Fixed a crash when video is requested but the device has no camera.

Fixed a crash when opening an audio recording. (Linphone.Content.FilePath
returns a path with mixed '/' and '\'. I don't know why and I'm not sure
I understand why the file was auto-downloaded either)
2022-02-17 16:10:10 +01:00

113 lines
3.3 KiB
C#

/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace _06_GroupChat.Controls
{
public sealed partial class MessageDisplay : UserControl
{
private readonly ChatMessage ChatMessage;
public MessageDisplay(ChatMessage message)
{
this.InitializeComponent();
ChatMessage = message;
UpdateLayoutFromMessage();
UpdateLayoutFromContents();
}
private void MessageDisplay_Loaded(object sender, RoutedEventArgs e)
{
ChatMessage.Listener.OnMsgStateChanged += OnMessageStateChanged;
}
private void MessageDisplay_Unloaded(object sender, RoutedEventArgs e)
{
ChatMessage.Listener = null;
}
private void OnMessageStateChanged(ChatMessage message, ChatMessageState state)
{
MessageState.Text = "The message state is : " + state;
switch (state)
{
case ChatMessageState.FileTransferError:
case ChatMessageState.FileTransferDone:
UpdateLayoutFromContents();
return;
}
}
private void UpdateLayoutFromMessage()
{
// Here we keep only the informations kept at the ChatMessage level
MessageState.Text = "The message state is : " + ChatMessage.State;
ReceiveDate.Text = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(ChatMessage.Time).ToLocalTime().ToString("HH:mm");
SenderName.Text += ChatMessage.FromAddress.Username;
if (ChatMessage.IsOutgoing)
{
HorizontalAlignment = HorizontalAlignment.Right;
}
else
{
HorizontalAlignment = HorizontalAlignment.Left;
}
}
private void UpdateLayoutFromContents()
{
ContentsStack.Children.Clear();
// We iterate over the Contents list to display all the contents
// in a multipart message.
// This code is the same for Basic and Flexisip ChatRoom so even if
// another SIP client doesn't follow the basic chat room rules and
// and sends multipart content we can display it.
foreach (Content content in ChatMessage.Contents)
{
AddContent(content);
}
}
private void AddContent(Content content)
{
// A Content object can itself be multipart
if (content.IsMultipart)
{
// So we make this method recursive
foreach (Content innerContent in content.Parts)
{
AddContent(innerContent);
}
return;
}
// And we create a content display for each content. You can look at the code
// in content ContentDisplay.xaml(.cs).
ContentDisplay contentDisplay = new ContentDisplay(content, ChatMessage);
ContentsStack.Children.Add(contentDisplay);
}
}
}