In order to write an equivalent tutorial for Xamarin, I am first following the UWP tutorial. Fixed many little spelling mistakes and rephrased some sentences. Fixed a crash when video is requested but the device has no camera. Fixed a crash when opening an audio recording. (Linphone.Content.FilePath returns a path with mixed '/' and '\'. I don't know why and I'm not sure I understand why the file was auto-downloaded either)
113 lines
3.3 KiB
C#
113 lines
3.3 KiB
C#
/*
|
|
* Copyright (c) 2010-2020 Belledonne Communications SARL.
|
|
*
|
|
* This file is part of Linphone TutorialCS.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Linphone;
|
|
using System;
|
|
using Windows.UI.Xaml;
|
|
using Windows.UI.Xaml.Controls;
|
|
|
|
namespace _06_GroupChat.Controls
|
|
{
|
|
public sealed partial class MessageDisplay : UserControl
|
|
{
|
|
private readonly ChatMessage ChatMessage;
|
|
|
|
public MessageDisplay(ChatMessage message)
|
|
{
|
|
this.InitializeComponent();
|
|
ChatMessage = message;
|
|
UpdateLayoutFromMessage();
|
|
UpdateLayoutFromContents();
|
|
}
|
|
|
|
private void MessageDisplay_Loaded(object sender, RoutedEventArgs e)
|
|
{
|
|
ChatMessage.Listener.OnMsgStateChanged += OnMessageStateChanged;
|
|
}
|
|
|
|
private void MessageDisplay_Unloaded(object sender, RoutedEventArgs e)
|
|
{
|
|
ChatMessage.Listener = null;
|
|
}
|
|
|
|
private void OnMessageStateChanged(ChatMessage message, ChatMessageState state)
|
|
{
|
|
MessageState.Text = "The message state is : " + state;
|
|
|
|
switch (state)
|
|
{
|
|
case ChatMessageState.FileTransferError:
|
|
case ChatMessageState.FileTransferDone:
|
|
UpdateLayoutFromContents();
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void UpdateLayoutFromMessage()
|
|
{
|
|
// Here we keep only the informations kept at the ChatMessage level
|
|
MessageState.Text = "The message state is : " + ChatMessage.State;
|
|
ReceiveDate.Text = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(ChatMessage.Time).ToLocalTime().ToString("HH:mm");
|
|
SenderName.Text += ChatMessage.FromAddress.Username;
|
|
|
|
if (ChatMessage.IsOutgoing)
|
|
{
|
|
HorizontalAlignment = HorizontalAlignment.Right;
|
|
}
|
|
else
|
|
{
|
|
HorizontalAlignment = HorizontalAlignment.Left;
|
|
}
|
|
}
|
|
|
|
private void UpdateLayoutFromContents()
|
|
{
|
|
ContentsStack.Children.Clear();
|
|
|
|
// We iterate over the Contents list to display all the contents
|
|
// in a multipart message.
|
|
// This code is the same for Basic and Flexisip ChatRoom so even if
|
|
// another SIP client doesn't follow the basic chat room rules and
|
|
// and sends multipart content we can display it.
|
|
foreach (Content content in ChatMessage.Contents)
|
|
{
|
|
AddContent(content);
|
|
}
|
|
}
|
|
|
|
private void AddContent(Content content)
|
|
{
|
|
// A Content object can itself be multipart
|
|
if (content.IsMultipart)
|
|
{
|
|
// So we make this method recursive
|
|
foreach (Content innerContent in content.Parts)
|
|
{
|
|
AddContent(innerContent);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// And we create a content display for each content. You can look at the code
|
|
// in content ContentDisplay.xaml(.cs).
|
|
ContentDisplay contentDisplay = new ContentDisplay(content, ChatMessage);
|
|
ContentsStack.Children.Add(contentDisplay);
|
|
}
|
|
}
|
|
} |