Stores: Update GBUs; other fixes

This commit is contained in:
J Maverick 16
2019-06-27 22:44:16 +02:00
parent 61e59ab6ab
commit 0888bb7cb4
16 changed files with 59102 additions and 3087 deletions

View File

@@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>canopy-reflections</name>
<inherits-from>Effects/glass</inherits-from>
<parameters>
<!-- functional masks -->
<texture n="2">
<image>Aircraft/f16/Models/Effects/glass/canopy.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<use-mask type="int">1</use-mask>
<overlay-color type="vec3d" n="0">1.0 1.0 1.0</overlay-color>
<!-- internal cockpit reflection -->
<texture n="3">
<type>cubemap</type>
<images>
<positive-x>Aircraft/f16/Models/Effects/glass/cockpit-cube-front.png</positive-x>
<negative-x>Aircraft/f16/Models/Effects/glass/cockpit-cube-back.png</negative-x>
<positive-y>Aircraft/f16/Models/Effects/glass/cockpit-cube-left.png</positive-y>
<negative-y>Aircraft/f16/Models/Effects/glass/cockpit-cube-right.png</negative-y>
<positive-z>Aircraft/f16/Models/Effects/glass/cockpit-cube-up.png</positive-z>
<negative-z>Aircraft/f16/Models/Effects/glass/cockpit-cube-down.png</negative-z>
</images>
</texture>
<use-reflection type="int">1</use-reflection>
<reflection-strength type="float">0.7</reflection-strength>
</parameters>
<!-- <technique n="1">
<predicate>
<and>
<equal>
<float-property>/old</float-property>
<value type="int">1</value>
</equal>
</and>
</predicate>
<pass>
<lighting>true</lighting>
<depth>
<write-mask type="bool">false</write-mask>
</depth>
<material>
<active>
<use>material/active</use>
</active>
<ambient>
<use>material/ambient</use>
</ambient>
<diffuse>
<use>material/diffuse</use>
</diffuse>
<specular>
<use>material/specular</use>
</specular>
<emissive>
<use>material/emissive</use>
</emissive>
<shininess>
<use>material/shininess</use>
</shininess>
<color-mode>
<use>material/color-mode</use>
</color-mode>
</material>
<blend>
<active>
<use>blend/active</use>
</active>
<source>
<use>blend/source</use>
</source>
<destination>
<use>blend/destination</use>
</destination>
</blend>
<shade-model>
<use>shade-model</use>
</shade-model>
<cull-face>
<use>cull-face</use>
</cull-face>
<render-bin>
<bin-number>111</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<active>
<use>texture[0]/active</use>
</active>
<type>
<use>texture[0]/type</use>
</type>
<image>
<use>texture[0]/image</use>
</image>
<filter>
<use>texture[0]/filter</use>
</filter>
<wrap-s>
<use>texture[0]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[0]/wrap-t</use>
</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>-->
</PropertyList>

View File

@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<PropertyList>
<name>glass</name>
<inherits-from>Effects/model-combined-transparent</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<lightmap-enabled type="int">0</lightmap-enabled>
<reflection-enabled type="int">1</reflection-enabled>
<reflection-correction type="float">0.5</reflection-correction>
<reflect-map-enabled type="int">0</reflect-map-enabled>
<reflection-fresnel type="float">0.5</reflection-fresnel>
<reflection-rainbow type="float">0.3</reflection-rainbow>
<reflection-noise type="float">0.0</reflection-noise>
<reflection-dynamic type="int">1</reflection-dynamic>
<texture n= "5" >
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
</images>
</texture>
<ambient-correction type="float">0.2</ambient-correction>
<rendering-hint>transparent</rendering-hint>
<transparent>true</transparent>
<render-bin>
<bin-number>10</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
</parameters>
</PropertyList>