Stores: Update GBUs; other fixes
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@@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="iso-8859-1"?>
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<PropertyList>
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<name>glass</name>
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<inherits-from>Effects/model-combined-transparent</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<lightmap-enabled type="int">0</lightmap-enabled>
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<reflection-enabled type="int">1</reflection-enabled>
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<reflection-correction type="float">0.5</reflection-correction>
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<reflect-map-enabled type="int">0</reflect-map-enabled>
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<reflection-fresnel type="float">0.5</reflection-fresnel>
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<reflection-rainbow type="float">0.3</reflection-rainbow>
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<reflection-noise type="float">0.0</reflection-noise>
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<reflection-dynamic type="int">1</reflection-dynamic>
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<texture n= "5" >
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float">0.2</ambient-correction>
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<rendering-hint>transparent</rendering-hint>
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<transparent>true</transparent>
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<render-bin>
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<bin-number>10</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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</parameters>
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</PropertyList>
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