first commit

This commit is contained in:
Meir Michanie
2016-07-04 11:38:07 +03:00
commit c903aa556c
119 changed files with 239342 additions and 0 deletions
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</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.2</value>
</size>
</start>
<end>
<color>
<red>
<value>0</value>
</red>
<green>
<value>0</value>
</green>
<blue>
<value>0</value>
</blue>
<alpha>
<value>0</value>
</alpha>
</color>
<size>
<value>4.0</value>
</size>
</end>
<life-sec>
<value>2.0</value>
</life-sec>
<mass-kg>1.3</mass-kg>
<radius-m>0.03</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>
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+102
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<?xml version="1.0"?>
<PropertyList>
<path>Impact.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<animation>
<type>scale</type>
<object-name>sphere</object-name>
<property>sim/time/elapsed-sec</property>
<x-min>0</x-min>
<y-min>0</y-min>
<z-min>0</z-min>
<x-max>2</x-max>
<y-max>2</y-max>
<z-max>2</z-max>
<x-factor>4</x-factor>
<y-factor>4</y-factor>
</animation>
<animation>
<type>blend</type>
<object-name>sphere</object-name>
<property>sim/time/elapsed-sec</property>
<factor>0.01</factor>
<min>0</min>
<max>1</max>
</animation>
<animation>
<type>dist-scale</type>
<object-name>sphere</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>3000</ind><dep>4</dep></entry>
</interpolation>
</animation>
<animation>
<type>material</type>
<object-name>sphere</object-name>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
</animation>
<animation>
<type>billboard</type>
<object-name>puff-black2</object-name>
<spherical>true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>puff-black2</object-name>
<property>sim/time/elapsed-sec</property>
<x-min>0</x-min>
<y-min>0</y-min>
<z-min>0</z-min>
<x-max>3</x-max>
<y-max>3</y-max>
<z-max>3</z-max>
<x-factor>1</x-factor>
<y-factor>1</y-factor>
<z-factor>1</z-factor>
</animation>
<animation>
<type>dist-scale</type>
<object-name>puff-black2</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>3000</ind><dep>4</dep></entry>
</interpolation>
</animation>
<animation>
<type>material</type>
<object-name>puff-black2</object-name>
<emission>
<red>0.5</red>
<green>0.5</green>
<blue>0.5</blue>
</emission>
</animation>
<model>
<path>Aircraft/MQ-9/Models/Effects/Missile/Explosion.xml</path>
<offsets>
<x-m> 2.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0 </z-m>
</offsets>
</model>
</PropertyList>
@@ -0,0 +1,23 @@
<?xml version="1.0"?>
<PropertyList>
<submodel>
<name>Impact</name>
<model>Aircraft/MQ-9/Models/Effects/Impact.xml</model>
<speed>0</speed>
<repeat>false</repeat>
<delay>0</delay>
<count>1</count>
<x-offset>0</x-offset>
<y-offset>0</y-offset>
<z-offset>0</z-offset>
<yaw-offset>0</yaw-offset>
<pitch-offset>0</pitch-offset>
<eda>10</eda>
<wind>false</wind>
<buoyancy>32</buoyancy>
<life>50</life>
</submodel>
</PropertyList>
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+118
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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>smoke</name>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<roll-deg>0</roll-deg>
<pitch-deg>0</pitch-deg>
<heading-deg>0</heading-deg>
</offsets>
<texture>Smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>10</theta-min-deg>
<theta-max-deg>86</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>8</phi-max-deg>
<speed-mps>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>5</x-min-deg-sec>
<y-min-deg-sec>5</y-min-deg-sec>
<z-min-deg-sec>5</z-min-deg-sec>
<x-max-deg-sec>60</x-max-deg-sec>
<y-max-deg-sec>60</y-max-deg-sec>
<z-max-deg-sec>60</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>1</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>0.3</value>
</alpha>
</color>
<size>
<value>0.5</value>
</size>
</start>
<end>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>0.001</value>
</alpha>
</color>
<size>
<value>10.0</value>
</size>
</end>
<life-sec>
<value>8</value>
</life-sec>
<mass-kg>0.0001</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>false</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>
+18
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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Aircraft/MQ-9/Models/Effects/Normal</name>
<inherits-from>Effects/bumpspec</inherits-from>
<parameters>
<texture n="2">
<image>Aircraft/MQ-9/Models/Effects/Normal.jpg</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>
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+18
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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Aircraft/MQ-9/Models/Effects/Specular</name>
<inherits-from>Effects/model-default</inherits-from>
<parameters>
<texture n="2">
<!--lightmap image -->
<image>Aircraft/MQ-9/Effects/Specular.jpg</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>
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<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<particlesystem>
<name>condensation-left</name>
<offsets>
<x-m> 0.000 </x-m>
<y-m> 0.000 </y-m>
<z-m> -0.000 </z-m>
<roll-deg> 0.000 </roll-deg>
<pitch-deg> 0.000 </pitch-deg>
<heading-deg> 0.000 </heading-deg>
</offsets>
<texture>Smoke.png</texture>
<condition>
<property>sim/multiplay/generic/int[4]</property>
<not-equals>
<property>fdm/jsbsim/systems/crash-detect/crashed</property>
<value>1</value>
</not-equals>
</condition>
<emissive>true</emissive>
<lighting>false</lighting>
<align>billboard</align> <!-- billboard / fixed -->
<attach>world</attach> <!-- world / local-->
<placer>
<type>point</type> <!-- sector / segments / point -->
</placer>
<shooter>
<theta-min-deg>10</theta-min-deg>
<theta-max-deg>86</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>8</phi-max-deg>
<speed-mps>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>5</x-min-deg-sec>
<y-min-deg-sec>5</y-min-deg-sec>
<z-min-deg-sec>5</z-min-deg-sec>
<x-max-deg-sec>60</x-max-deg-sec>
<y-max-deg-sec>60</y-max-deg-sec>
<z-max-deg-sec>60</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>1</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.1</value></alpha>
</color>
<size>
<value>0.1</value>
</size>
</start>
<end>
<color>
<red><value>1</value></red>
<green><value>1</value></green>
<blue><value>1</value></blue>
<alpha><value>0.0001</value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</end>
<life-sec>
<value>1.5</value>
</life-sec>
<mass-kg>0.0001</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>false</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>
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