first commit
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<PropertyList>
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<particlesystem>
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<name>MissileFire</name>
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<texture>Puff.png</texture>
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<emissive>true</emissive>
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<lighting>false</lighting>
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<offsets>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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<pitch-deg>0</pitch-deg>
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<roll-deg>90</roll-deg>
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</offsets>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>65</theta-min-deg>
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<theta-max-deg>115</theta-max-deg>
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<phi-min-deg>0</phi-min-deg>
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<phi-max-deg>0</phi-max-deg>
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<speed>
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<value>25</value>
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<spread>50</spread>
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</speed>
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<rotation-speed>
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<x-min-deg-sec>0</x-min-deg-sec>
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<y-min-deg-sec>0</y-min-deg-sec>
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<z-min-deg-sec>0</z-min-deg-sec>
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<x-max-deg-sec>0</x-max-deg-sec>
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<y-max-deg-sec>0</y-max-deg-sec>
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<z-max-deg-sec>0</z-max-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<value>25</value>
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<spread>150</spread>
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</particles-per-sec>
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</counter>
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<align>billboard</align>
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<particle>
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<start>
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<color>
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<red>
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<value>0.6</value>
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</red>
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<green>
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<value>0.6</value>
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</green>
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<blue>
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<value>0.6</value>
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</blue>
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<alpha>
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<value>0.4</value>
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</alpha>
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</color>
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<size>
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<value>1.2</value>
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</size>
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</start>
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<end>
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<color>
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<red>
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<value>0</value>
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</red>
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<green>
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<value>0</value>
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</green>
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<blue>
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<value>0</value>
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</blue>
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<alpha>
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<value>0</value>
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</alpha>
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</color>
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<size>
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<value>4.0</value>
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</size>
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</end>
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<life-sec>
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<value>2.0</value>
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</life-sec>
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<mass-kg>1.3</mass-kg>
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<radius-m>0.03</radius-m>
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</particle>
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<program>
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<fluid>air</fluid>
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<gravity type="bool">false</gravity>
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<wind type="bool">true</wind>
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</program>
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</particlesystem>
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</PropertyList>
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<?xml version="1.0"?>
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<PropertyList>
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<path>Impact.ac</path>
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<animation>
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<enable-hot type="bool">false</enable-hot>
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</animation>
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<animation>
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<type>scale</type>
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<object-name>sphere</object-name>
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<property>sim/time/elapsed-sec</property>
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<x-min>0</x-min>
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<y-min>0</y-min>
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<z-min>0</z-min>
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<x-max>2</x-max>
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<y-max>2</y-max>
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<z-max>2</z-max>
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<x-factor>4</x-factor>
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<y-factor>4</y-factor>
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</animation>
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<animation>
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<type>blend</type>
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<object-name>sphere</object-name>
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<property>sim/time/elapsed-sec</property>
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<factor>0.01</factor>
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<min>0</min>
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<max>1</max>
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</animation>
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<animation>
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<type>dist-scale</type>
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<object-name>sphere</object-name>
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<interpolation>
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<entry><ind>0</ind><dep>1</dep></entry>
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<entry><ind>3000</ind><dep>4</dep></entry>
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</interpolation>
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</animation>
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<animation>
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<type>material</type>
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<object-name>sphere</object-name>
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<emission>
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<red>1</red>
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<green>1</green>
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<blue>1</blue>
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</emission>
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</animation>
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<animation>
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<type>billboard</type>
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<object-name>puff-black2</object-name>
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<spherical>true</spherical>
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</animation>
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<animation>
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<type>scale</type>
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<object-name>puff-black2</object-name>
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<property>sim/time/elapsed-sec</property>
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<x-min>0</x-min>
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<y-min>0</y-min>
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<z-min>0</z-min>
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<x-max>3</x-max>
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<y-max>3</y-max>
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<z-max>3</z-max>
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<x-factor>1</x-factor>
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<y-factor>1</y-factor>
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<z-factor>1</z-factor>
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</animation>
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<animation>
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<type>dist-scale</type>
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<object-name>puff-black2</object-name>
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<interpolation>
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<entry><ind>0</ind><dep>1</dep></entry>
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<entry><ind>3000</ind><dep>4</dep></entry>
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</interpolation>
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</animation>
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<animation>
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<type>material</type>
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<object-name>puff-black2</object-name>
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<emission>
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<red>0.5</red>
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<green>0.5</green>
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<blue>0.5</blue>
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</emission>
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</animation>
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<model>
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<path>Aircraft/MQ-9/Models/Effects/Missile/Explosion.xml</path>
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<offsets>
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<x-m> 2.0 </x-m>
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<y-m> 0.0 </y-m>
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<z-m> 0 </z-m>
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</offsets>
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</model>
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</PropertyList>
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@@ -0,0 +1,23 @@
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<?xml version="1.0"?>
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<PropertyList>
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<submodel>
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<name>Impact</name>
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<model>Aircraft/MQ-9/Models/Effects/Impact.xml</model>
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<speed>0</speed>
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<repeat>false</repeat>
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<delay>0</delay>
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<count>1</count>
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<x-offset>0</x-offset>
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<y-offset>0</y-offset>
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<z-offset>0</z-offset>
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<yaw-offset>0</yaw-offset>
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<pitch-offset>0</pitch-offset>
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<eda>10</eda>
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<wind>false</wind>
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<buoyancy>32</buoyancy>
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<life>50</life>
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</submodel>
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</PropertyList>
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After Width: | Height: | Size: 63 KiB |
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After Width: | Height: | Size: 6.8 KiB |
Executable
+118
@@ -0,0 +1,118 @@
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<?xml version="1.0"?>
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<PropertyList>
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<particlesystem>
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<name>smoke</name>
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<offsets>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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<roll-deg>0</roll-deg>
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<pitch-deg>0</pitch-deg>
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<heading-deg>0</heading-deg>
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</offsets>
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<texture>Smoke.png</texture>
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<emissive>false</emissive>
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<lighting>false</lighting>
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<align>billboard</align>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>10</theta-min-deg>
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<theta-max-deg>86</theta-max-deg>
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<phi-min-deg>-1.5</phi-min-deg>
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<phi-max-deg>8</phi-max-deg>
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<speed-mps>
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<value>10</value>
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<spread>2.5</spread>
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</speed-mps>
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<rotation-speed>
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<x-min-deg-sec>5</x-min-deg-sec>
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<y-min-deg-sec>5</y-min-deg-sec>
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<z-min-deg-sec>5</z-min-deg-sec>
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<x-max-deg-sec>60</x-max-deg-sec>
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<y-max-deg-sec>60</y-max-deg-sec>
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<z-max-deg-sec>60</z-max-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<value>100</value>
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<spread>1</spread>
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</particles-per-sec>
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</counter>
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<particle>
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<start>
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<color>
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<red>
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<value>1</value>
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</red>
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<green>
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<value>1</value>
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</green>
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<blue>
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<value>1</value>
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</blue>
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<alpha>
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<value>0.3</value>
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</alpha>
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</color>
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<size>
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<value>0.5</value>
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</size>
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</start>
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<end>
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<color>
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<red>
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<value>1</value>
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</red>
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<green>
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<value>1</value>
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</green>
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<blue>
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<value>1</value>
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</blue>
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<alpha>
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<value>0.001</value>
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</alpha>
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</color>
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<size>
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<value>10.0</value>
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</size>
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</end>
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<life-sec>
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<value>8</value>
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</life-sec>
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<mass-kg>0.0001</mass-kg>
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<radius-m>0.1</radius-m>
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</particle>
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<program>
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<fluid>air</fluid>
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<gravity>false</gravity>
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<wind>true</wind>
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</program>
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</particlesystem>
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||||
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||||
</PropertyList>
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||||
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Block a user