//
// OpenFlightŪ loader for OpenSceneGraph
//
//  Copyright (C) 2005-2006  Brede Johansen
//

#include "Vertex.h"

using namespace flt;

Vertex::Vertex():
    _coord(0,0,0),
    _color(1,1,1,1),
    _normal(0,0,1),
    _validColor(false),
    _validNormal(false)
{
    for (int layer=0; layer<MAX_LAYERS; layer++)
        _validUV[layer] = false;
}

Vertex::Vertex(const Vertex& vertex):
    _coord(vertex._coord),
    _color(vertex._color),
    _normal(vertex._normal),
    _validColor(vertex._validColor),
    _validNormal(vertex._validNormal)
{
    for (int layer=0; layer<MAX_LAYERS; layer++)
    {
        _uv[layer] = vertex._uv[layer];
        _validUV[layer] = vertex._validUV[layer];
    }
}

void Vertex::setCoord(const osg::Vec3& coord)
{
    _coord = coord;
}

void Vertex::setColor(const osg::Vec4& color)
{
    _color = color;
    _validColor = true;
}

void Vertex::setNormal(const osg::Vec3& normal)
{
    _normal = normal;
    _validNormal = true;
}

void Vertex::setUV(int layer, const osg::Vec2& uv)
{
    if (layer>=0 && layer<MAX_LAYERS)
    {
        _uv[layer] = uv;
        _validUV[layer] = true;
    }
}


