// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/Array>
#include <osg/CopyOp>
#include <osg/GL2Extensions>
#include <osg/Matrixd>
#include <osg/Matrixf>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/StateSet>
#include <osg/Uniform>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_VALUE_REFLECTOR(osg::Matrix2)
	I_DeclaringFile("osg/Uniform");
	I_Constructor0(____Matrix2,
	               "",
	               "");
	I_Constructor1(IN, const osg::Matrix2 &, mat,
	               Properties::NON_EXPLICIT,
	               ____Matrix2__C5_Matrix2_R1,
	               "",
	               "");
	I_Constructor4(IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11,
	               ____Matrix2__float__float__float__float,
	               "",
	               "");
	I_Method1(void, set, IN, const osg::Matrix2 &, rhs,
	          Properties::NON_VIRTUAL,
	          __void__set__C5_Matrix2_R1,
	          "",
	          "");
	I_Method1(void, set, IN, float const *const, ptr,
	          Properties::NON_VIRTUAL,
	          __void__set__float_C5_P1C5,
	          "",
	          "");
	I_Method4(void, set, IN, float, a00, IN, float, a01, IN, float, a10, IN, float, a11,
	          Properties::NON_VIRTUAL,
	          __void__set__float__float__float__float,
	          "",
	          "");
	I_Method0(float *, ptr,
	          Properties::NON_VIRTUAL,
	          __float_P1__ptr,
	          "",
	          "");
	I_Method0(const float *, ptr,
	          Properties::NON_VIRTUAL,
	          __C5_float_P1__ptr,
	          "",
	          "");
	I_Method0(void, makeIdentity,
	          Properties::NON_VIRTUAL,
	          __void__makeIdentity,
	          "",
	          "");
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osg::Matrix3)
	I_DeclaringFile("osg/Uniform");
	I_Constructor0(____Matrix3,
	               "",
	               "");
	I_Constructor1(IN, const osg::Matrix3 &, mat,
	               Properties::NON_EXPLICIT,
	               ____Matrix3__C5_Matrix3_R1,
	               "",
	               "");
	I_Constructor9(IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22,
	               ____Matrix3__float__float__float__float__float__float__float__float__float,
	               "",
	               "");
	I_Method1(void, set, IN, const osg::Matrix3 &, rhs,
	          Properties::NON_VIRTUAL,
	          __void__set__C5_Matrix3_R1,
	          "",
	          "");
	I_Method1(void, set, IN, float const *const, ptr,
	          Properties::NON_VIRTUAL,
	          __void__set__float_C5_P1C5,
	          "",
	          "");
	I_Method9(void, set, IN, float, a00, IN, float, a01, IN, float, a02, IN, float, a10, IN, float, a11, IN, float, a12, IN, float, a20, IN, float, a21, IN, float, a22,
	          Properties::NON_VIRTUAL,
	          __void__set__float__float__float__float__float__float__float__float__float,
	          "",
	          "");
	I_Method0(float *, ptr,
	          Properties::NON_VIRTUAL,
	          __float_P1__ptr,
	          "",
	          "");
	I_Method0(const float *, ptr,
	          Properties::NON_VIRTUAL,
	          __C5_float_P1__ptr,
	          "",
	          "");
	I_Method0(void, makeIdentity,
	          Properties::NON_VIRTUAL,
	          __void__makeIdentity,
	          "",
	          "");
END_REFLECTOR

TYPE_NAME_ALIAS(std::vector< osg::StateSet * >, osg::Uniform::ParentList)

BEGIN_ENUM_REFLECTOR(osg::Uniform::Type)
	I_DeclaringFile("osg/Uniform");
	I_EnumLabel(osg::Uniform::FLOAT);
	I_EnumLabel(osg::Uniform::FLOAT_VEC2);
	I_EnumLabel(osg::Uniform::FLOAT_VEC3);
	I_EnumLabel(osg::Uniform::FLOAT_VEC4);
	I_EnumLabel(osg::Uniform::INT);
	I_EnumLabel(osg::Uniform::INT_VEC2);
	I_EnumLabel(osg::Uniform::INT_VEC3);
	I_EnumLabel(osg::Uniform::INT_VEC4);
	I_EnumLabel(osg::Uniform::BOOL);
	I_EnumLabel(osg::Uniform::BOOL_VEC2);
	I_EnumLabel(osg::Uniform::BOOL_VEC3);
	I_EnumLabel(osg::Uniform::BOOL_VEC4);
	I_EnumLabel(osg::Uniform::FLOAT_MAT2);
	I_EnumLabel(osg::Uniform::FLOAT_MAT3);
	I_EnumLabel(osg::Uniform::FLOAT_MAT4);
	I_EnumLabel(osg::Uniform::SAMPLER_1D);
	I_EnumLabel(osg::Uniform::SAMPLER_2D);
	I_EnumLabel(osg::Uniform::SAMPLER_3D);
	I_EnumLabel(osg::Uniform::SAMPLER_CUBE);
	I_EnumLabel(osg::Uniform::SAMPLER_1D_SHADOW);
	I_EnumLabel(osg::Uniform::SAMPLER_2D_SHADOW);
	I_EnumLabel(osg::Uniform::UNDEFINED);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::Uniform)
	I_DeclaringFile("osg/Uniform");
	I_BaseType(osg::Object);
	I_Constructor0(____Uniform,
	               "",
	               "");
	I_ConstructorWithDefaults3(IN, osg::Uniform::Type, type, , IN, const std::string &, name, , IN, int, numElements, 1,
	                           ____Uniform__Type__C5_std_string_R1__int,
	                           "",
	                           "");
	I_ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____Uniform__C5_Uniform_R1__C5_CopyOp_R1,
	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, setType, IN, osg::Uniform::Type, t,
	          Properties::NON_VIRTUAL,
	          __bool__setType__Type,
	          "Set the type of glUniform, ensuring it is only set once. ",
	          "");
	I_Method0(osg::Uniform::Type, getType,
	          Properties::NON_VIRTUAL,
	          __Type__getType,
	          "Get the type of glUniform as enum. ",
	          "");
	I_Method1(void, setName, IN, const std::string &, name,
	          Properties::NON_VIRTUAL,
	          __void__setName__C5_std_string_R1,
	          "Set the name of the glUniform, ensuring it is only set once. ",
	          "");
	I_Method1(void, setNumElements, IN, unsigned int, numElements,
	          Properties::NON_VIRTUAL,
	          __void__setNumElements__unsigned_int,
	          "Set the length of a uniform, ensuring it is only set once (1==scalar). ",
	          "");
	I_Method0(unsigned int, getNumElements,
	          Properties::NON_VIRTUAL,
	          __unsigned_int__getNumElements,
	          "Get the number of GLSL elements of the osg::Uniform (1==scalar). ",
	          "");
	I_Method0(unsigned int, getInternalArrayNumElements,
	          Properties::NON_VIRTUAL,
	          __unsigned_int__getInternalArrayNumElements,
	          "Get the number of elements required for the internal data array. ",
	          "Returns 0 if the osg::Uniform is not properly configured. ");
	I_Constructor2(IN, const char *, name, IN, float, f,
	               ____Uniform__C5_char_P1__float,
	               "convenient scalar (non-array) constructors w/ assignment ",
	               "");
	I_Constructor2(IN, const char *, name, IN, int, i,
	               ____Uniform__C5_char_P1__int,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, bool, b,
	               ____Uniform__C5_char_P1__bool,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Vec2 &, v2,
	               ____Uniform__C5_char_P1__C5_osg_Vec2_R1,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Vec3 &, v3,
	               ____Uniform__C5_char_P1__C5_osg_Vec3_R1,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Vec4 &, v4,
	               ____Uniform__C5_char_P1__C5_osg_Vec4_R1,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Matrix2 &, m2,
	               ____Uniform__C5_char_P1__C5_osg_Matrix2_R1,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Matrix3 &, m3,
	               ____Uniform__C5_char_P1__C5_osg_Matrix3_R1,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Matrixf &, m4,
	               ____Uniform__C5_char_P1__C5_osg_Matrixf_R1,
	               "",
	               "");
	I_Constructor2(IN, const char *, name, IN, const osg::Matrixd &, m4,
	               ____Uniform__C5_char_P1__C5_osg_Matrixd_R1,
	               "",
	               "");
	I_Constructor3(IN, const char *, name, IN, int, i0, IN, int, i1,
	               ____Uniform__C5_char_P1__int__int,
	               "",
	               "");
	I_Constructor4(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2,
	               ____Uniform__C5_char_P1__int__int__int,
	               "",
	               "");
	I_Constructor5(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3,
	               ____Uniform__C5_char_P1__int__int__int__int,
	               "",
	               "");
	I_Constructor3(IN, const char *, name, IN, bool, b0, IN, bool, b1,
	               ____Uniform__C5_char_P1__bool__bool,
	               "",
	               "");
	I_Constructor4(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2,
	               ____Uniform__C5_char_P1__bool__bool__bool,
	               "",
	               "");
	I_Constructor5(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3,
	               ____Uniform__C5_char_P1__bool__bool__bool__bool,
	               "",
	               "");
	I_Method1(int, compare, IN, const osg::Uniform &, rhs,
	          Properties::VIRTUAL,
	          __int__compare__C5_Uniform_R1,
	          "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
	          "");
	I_Method1(int, compareData, IN, const osg::Uniform &, rhs,
	          Properties::VIRTUAL,
	          __int__compareData__C5_Uniform_R1,
	          "",
	          "");
	I_Method1(void, copyData, IN, const osg::Uniform &, rhs,
	          Properties::NON_VIRTUAL,
	          __void__copyData__C5_Uniform_R1,
	          "",
	          "");
	I_Method0(const osg::Uniform::ParentList &, getParents,
	          Properties::NON_VIRTUAL,
	          __C5_ParentList_R1__getParents,
	          "Get the parent list of this Uniform. ",
	          "");
	I_Method0(osg::Uniform::ParentList, getParents,
	          Properties::NON_VIRTUAL,
	          __ParentList__getParents,
	          "Get the a copy of parent list of node. ",
	          "A copy is returned to prevent modification of the parent list. ");
	I_Method1(osg::StateSet *, getParent, IN, unsigned int, i,
	          Properties::NON_VIRTUAL,
	          __StateSet_P1__getParent__unsigned_int,
	          "",
	          "");
	I_Method1(const osg::StateSet *, getParent, IN, unsigned int, i,
	          Properties::NON_VIRTUAL,
	          __C5_StateSet_P1__getParent__unsigned_int,
	          "Get a single const parent of this Uniform. ",
	          " param i index of the parent to get.   return the parent i.");
	I_Method0(unsigned int, getNumParents,
	          Properties::NON_VIRTUAL,
	          __unsigned_int__getNumParents,
	          "Get the number of parents of this Uniform. ",
	          "the number of parents of this Uniform. ");
	I_Method1(bool, set, IN, float, f,
	          Properties::NON_VIRTUAL,
	          __bool__set__float,
	          "convenient scalar (non-array) value assignment ",
	          "");
	I_Method1(bool, set, IN, int, i,
	          Properties::NON_VIRTUAL,
	          __bool__set__int,
	          "",
	          "");
	I_Method1(bool, set, IN, bool, b,
	          Properties::NON_VIRTUAL,
	          __bool__set__bool,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Vec2 &, v2,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Vec2_R1,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Vec3 &, v3,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Vec3_R1,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Vec4 &, v4,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Vec4_R1,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Matrix2 &, m2,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Matrix2_R1,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Matrix3 &, m3,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Matrix3_R1,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Matrixf &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Matrixf_R1,
	          "",
	          "");
	I_Method1(bool, set, IN, const osg::Matrixd &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__set__C5_osg_Matrixd_R1,
	          "",
	          "");
	I_Method2(bool, set, IN, int, i0, IN, int, i1,
	          Properties::NON_VIRTUAL,
	          __bool__set__int__int,
	          "",
	          "");
	I_Method3(bool, set, IN, int, i0, IN, int, i1, IN, int, i2,
	          Properties::NON_VIRTUAL,
	          __bool__set__int__int__int,
	          "",
	          "");
	I_Method4(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3,
	          Properties::NON_VIRTUAL,
	          __bool__set__int__int__int__int,
	          "",
	          "");
	I_Method2(bool, set, IN, bool, b0, IN, bool, b1,
	          Properties::NON_VIRTUAL,
	          __bool__set__bool__bool,
	          "",
	          "");
	I_Method3(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2,
	          Properties::NON_VIRTUAL,
	          __bool__set__bool__bool__bool,
	          "",
	          "");
	I_Method4(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3,
	          Properties::NON_VIRTUAL,
	          __bool__set__bool__bool__bool__bool,
	          "",
	          "");
	I_Method1(bool, get, IN, float &, f,
	          Properties::NON_VIRTUAL,
	          __bool__get__float_R1,
	          "convenient scalar (non-array) value query ",
	          "");
	I_Method1(bool, get, IN, int &, i,
	          Properties::NON_VIRTUAL,
	          __bool__get__int_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, bool &, b,
	          Properties::NON_VIRTUAL,
	          __bool__get__bool_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Vec2 &, v2,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Vec2_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Vec3 &, v3,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Vec3_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Vec4 &, v4,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Vec4_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Matrix2 &, m2,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Matrix2_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Matrix3 &, m3,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Matrix3_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Matrixf &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Matrixf_R1,
	          "",
	          "");
	I_Method1(bool, get, IN, osg::Matrixd &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__get__osg_Matrixd_R1,
	          "",
	          "");
	I_Method2(bool, get, IN, int &, i0, IN, int &, i1,
	          Properties::NON_VIRTUAL,
	          __bool__get__int_R1__int_R1,
	          "",
	          "");
	I_Method3(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2,
	          Properties::NON_VIRTUAL,
	          __bool__get__int_R1__int_R1__int_R1,
	          "",
	          "");
	I_Method4(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3,
	          Properties::NON_VIRTUAL,
	          __bool__get__int_R1__int_R1__int_R1__int_R1,
	          "",
	          "");
	I_Method2(bool, get, IN, bool &, b0, IN, bool &, b1,
	          Properties::NON_VIRTUAL,
	          __bool__get__bool_R1__bool_R1,
	          "",
	          "");
	I_Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2,
	          Properties::NON_VIRTUAL,
	          __bool__get__bool_R1__bool_R1__bool_R1,
	          "",
	          "");
	I_Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3,
	          Properties::NON_VIRTUAL,
	          __bool__get__bool_R1__bool_R1__bool_R1__bool_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, float, f,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__float,
	          "value assignment for array uniforms ",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, int, i,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__int,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, bool, b,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__bool,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec2 &, v2,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Vec2_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec3 &, v3,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Vec3_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Vec4 &, v4,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Vec4_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix2 &, m2,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Matrix2_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrix3 &, m3,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Matrix3_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixf &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Matrixf_R1,
	          "",
	          "");
	I_Method2(bool, setElement, IN, unsigned int, index, IN, const osg::Matrixd &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__C5_osg_Matrixd_R1,
	          "",
	          "");
	I_Method3(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__int__int,
	          "",
	          "");
	I_Method4(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__int__int__int,
	          "",
	          "");
	I_Method5(bool, setElement, IN, unsigned int, index, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__int__int__int__int,
	          "",
	          "");
	I_Method3(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__bool__bool,
	          "",
	          "");
	I_Method4(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__bool__bool__bool,
	          "",
	          "");
	I_Method5(bool, setElement, IN, unsigned int, index, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3,
	          Properties::NON_VIRTUAL,
	          __bool__setElement__unsigned_int__bool__bool__bool__bool,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, float &, f,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__float_R1,
	          "value query for array uniforms ",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, int &, i,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__int_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, bool &, b,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__bool_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec2 &, v2,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Vec2_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec3 &, v3,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Vec3_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Vec4 &, v4,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Vec4_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix2 &, m2,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Matrix2_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrix3 &, m3,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Matrix3_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixf &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Matrixf_R1,
	          "",
	          "");
	I_Method2(bool, getElement, IN, unsigned int, index, IN, osg::Matrixd &, m4,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__osg_Matrixd_R1,
	          "",
	          "");
	I_Method3(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__int_R1__int_R1,
	          "",
	          "");
	I_Method4(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__int_R1__int_R1__int_R1,
	          "",
	          "");
	I_Method5(bool, getElement, IN, unsigned int, index, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__int_R1__int_R1__int_R1__int_R1,
	          "",
	          "");
	I_Method3(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__bool_R1__bool_R1,
	          "",
	          "");
	I_Method4(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__bool_R1__bool_R1__bool_R1,
	          "",
	          "");
	I_Method5(bool, getElement, IN, unsigned int, index, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3,
	          Properties::NON_VIRTUAL,
	          __bool__getElement__unsigned_int__bool_R1__bool_R1__bool_R1__bool_R1,
	          "",
	          "");
	I_Method1(void, setUpdateCallback, IN, osg::Uniform::Callback *, uc,
	          Properties::NON_VIRTUAL,
	          __void__setUpdateCallback__Callback_P1,
	          "Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. ",
	          "");
	I_Method0(osg::Uniform::Callback *, getUpdateCallback,
	          Properties::NON_VIRTUAL,
	          __Callback_P1__getUpdateCallback,
	          "Get the non const UpdateCallback. ",
	          "");
	I_Method0(const osg::Uniform::Callback *, getUpdateCallback,
	          Properties::NON_VIRTUAL,
	          __C5_Callback_P1__getUpdateCallback,
	          "Get the const UpdateCallback. ",
	          "");
	I_Method1(void, setEventCallback, IN, osg::Uniform::Callback *, ec,
	          Properties::NON_VIRTUAL,
	          __void__setEventCallback__Callback_P1,
	          "Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal. ",
	          "");
	I_Method0(osg::Uniform::Callback *, getEventCallback,
	          Properties::NON_VIRTUAL,
	          __Callback_P1__getEventCallback,
	          "Get the non const EventCallback. ",
	          "");
	I_Method0(const osg::Uniform::Callback *, getEventCallback,
	          Properties::NON_VIRTUAL,
	          __C5_Callback_P1__getEventCallback,
	          "Get the const EventCallback. ",
	          "");
	I_Method0(void, dirty,
	          Properties::NON_VIRTUAL,
	          __void__dirty,
	          "Increment the modified count on the Uniform so Programs watching it know it update themselves. ",
	          "NOTE: autotomatically called during osg::Uniform::set*(); you must call if modifying the internal data array directly. ");
	I_Method1(bool, setArray, IN, osg::FloatArray *, array,
	          Properties::NON_VIRTUAL,
	          __bool__setArray__FloatArray_P1,
	          "Set the internal data array for a osg::Uniform. ",
	          "");
	I_Method1(bool, setArray, IN, osg::IntArray *, array,
	          Properties::NON_VIRTUAL,
	          __bool__setArray__IntArray_P1,
	          "",
	          "");
	I_Method0(osg::FloatArray *, getFloatArray,
	          Properties::NON_VIRTUAL,
	          __FloatArray_P1__getFloatArray,
	          "Get the internal data array for a float osg::Uniform. ",
	          "");
	I_Method0(const osg::FloatArray *, getFloatArray,
	          Properties::NON_VIRTUAL,
	          __C5_FloatArray_P1__getFloatArray,
	          "",
	          "");
	I_Method0(osg::IntArray *, getIntArray,
	          Properties::NON_VIRTUAL,
	          __IntArray_P1__getIntArray,
	          "Get the internal data array for an int osg::Uniform. ",
	          "");
	I_Method0(const osg::IntArray *, getIntArray,
	          Properties::NON_VIRTUAL,
	          __C5_IntArray_P1__getIntArray,
	          "",
	          "");
	I_Method1(void, setModifiedCount, IN, unsigned int, mc,
	          Properties::NON_VIRTUAL,
	          __void__setModifiedCount__unsigned_int,
	          "",
	          "");
	I_Method0(unsigned int, getModifiedCount,
	          Properties::NON_VIRTUAL,
	          __unsigned_int__getModifiedCount,
	          "",
	          "");
	I_Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location,
	          Properties::NON_VIRTUAL,
	          __void__apply__C5_GL2Extensions_P1__GLint,
	          "",
	          "");
	I_StaticMethod1(const char *, getTypename, IN, osg::Uniform::Type, t,
	                __C5_char_P1__getTypename__Type_S,
	                "Return the name of a Type enum as string. ",
	                "");
	I_StaticMethod1(int, getTypeNumComponents, IN, osg::Uniform::Type, t,
	                __int__getTypeNumComponents__Type_S,
	                "Return the the number of components for a GLSL type. ",
	                "");
	I_StaticMethod1(osg::Uniform::Type, getTypeId, IN, const std::string &, tname,
	                __Uniform_Type__getTypeId__C5_std_string_R1_S,
	                "Return the Type enum of a Uniform typename string. ",
	                "");
	I_StaticMethod1(osg::Uniform::Type, getGlApiType, IN, osg::Uniform::Type, t,
	                __Type__getGlApiType__Type_S,
	                "Return the GL API type corresponding to a GLSL type. ",
	                "");
	I_StaticMethod1(GLenum, getInternalArrayType, IN, osg::Uniform::Type, t,
	                __GLenum__getInternalArrayType__Type_S,
	                "Return the internal data array type corresponding to a GLSL type. ",
	                "");
	I_ProtectedMethod1(bool, isCompatibleType, IN, osg::Uniform::Type, t,
	                   Properties::NON_VIRTUAL,
	                   Properties::CONST,
	                   __bool__isCompatibleType__Type,
	                   "",
	                   "");
	I_ProtectedMethod0(bool, isScalar,
	                   Properties::NON_VIRTUAL,
	                   Properties::CONST,
	                   __bool__isScalar,
	                   "",
	                   "");
	I_ProtectedMethod0(void, allocateDataArray,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__allocateDataArray,
	                   "",
	                   "");
	I_ProtectedMethod1(void, addParent, IN, osg::StateSet *, object,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__addParent__osg_StateSet_P1,
	                   "",
	                   "");
	I_ProtectedMethod1(void, removeParent, IN, osg::StateSet *, object,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__removeParent__osg_StateSet_P1,
	                   "",
	                   "");
	I_SimpleProperty(osg::FloatArray *, Array, 
	                 0, 
	                 __bool__setArray__FloatArray_P1);
	I_ArrayProperty(bool, Element, 
	                0, 
	                __bool__setElement__unsigned_int__bool, 
	                __unsigned_int__getNumElements, 
	                0, 
	                0, 
	                0);
	I_SimpleProperty(osg::Uniform::Callback *, EventCallback, 
	                 __Callback_P1__getEventCallback, 
	                 __void__setEventCallback__Callback_P1);
	I_SimpleProperty(osg::FloatArray *, FloatArray, 
	                 __FloatArray_P1__getFloatArray, 
	                 0);
	I_SimpleProperty(osg::IntArray *, IntArray, 
	                 __IntArray_P1__getIntArray, 
	                 0);
	I_SimpleProperty(unsigned int, InternalArrayNumElements, 
	                 __unsigned_int__getInternalArrayNumElements, 
	                 0);
	I_SimpleProperty(unsigned int, ModifiedCount, 
	                 __unsigned_int__getModifiedCount, 
	                 __void__setModifiedCount__unsigned_int);
	I_SimpleProperty(const std::string &, Name, 
	                 0, 
	                 __void__setName__C5_std_string_R1);
	I_SimpleProperty(unsigned int, NumElements, 
	                 0, 
	                 __void__setNumElements__unsigned_int);
	I_ArrayProperty(osg::StateSet *, Parent, 
	                __StateSet_P1__getParent__unsigned_int, 
	                0, 
	                __unsigned_int__getNumParents, 
	                0, 
	                0, 
	                0);
	I_SimpleProperty(osg::Uniform::ParentList, Parents, 
	                 __ParentList__getParents, 
	                 0);
	I_SimpleProperty(osg::Uniform::Type, Type, 
	                 __Type__getType, 
	                 __bool__setType__Type);
	I_SimpleProperty(osg::Uniform::Callback *, UpdateCallback, 
	                 __Callback_P1__getUpdateCallback, 
	                 __void__setUpdateCallback__Callback_P1);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::Uniform::Callback)
	I_DeclaringFile("osg/Uniform");
	I_VirtualBaseType(osg::Object);
	I_Constructor0(____Callback,
	               "",
	               "");
	I_Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x,
	               ____Callback__C5_Callback_R1__C5_CopyOp_R1,
	               "",
	               "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
END_REFLECTOR

