// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/ClusterCullingCallback>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
#include <osg/Vec3>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback)
	I_DeclaringFile("osg/ClusterCullingCallback");
	I_BaseType(osg::Drawable::CullCallback);
	I_BaseType(osg::NodeCallback);
	I_Constructor0(____ClusterCullingCallback,
	               "",
	               "");
	I_Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop,
	               ____ClusterCullingCallback__C5_ClusterCullingCallback_R1__C5_CopyOp_R1,
	               "",
	               "");
	I_Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation,
	               ____ClusterCullingCallback__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float,
	               "",
	               "");
	I_Constructor1(IN, const osg::Drawable *, drawable,
	               Properties::NON_EXPLICIT,
	               ____ClusterCullingCallback__C5_osg_Drawable_P1,
	               "",
	               "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
	I_Method1(void, computeFrom, IN, const osg::Drawable *, drawable,
	          Properties::NON_VIRTUAL,
	          __void__computeFrom__C5_osg_Drawable_P1,
	          "Computes the control point, normal, and deviation from the given drawable contents. ",
	          "");
	I_Method1(void, transform, IN, const osg::Matrixd &, matrix,
	          Properties::NON_VIRTUAL,
	          __void__transform__C5_osg_Matrixd_R1,
	          "Transform the ClusterCullingCallback's positional members to a new coordinate frame. ",
	          "");
	I_Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius,
	          Properties::NON_VIRTUAL,
	          __void__set__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float__float,
	          "",
	          "");
	I_Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint,
	          Properties::NON_VIRTUAL,
	          __void__setControlPoint__C5_osg_Vec3_R1,
	          "",
	          "");
	I_Method0(const osg::Vec3 &, getControlPoint,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Vec3_R1__getControlPoint,
	          "",
	          "");
	I_Method1(void, setNormal, IN, const osg::Vec3 &, normal,
	          Properties::NON_VIRTUAL,
	          __void__setNormal__C5_osg_Vec3_R1,
	          "",
	          "");
	I_Method0(const osg::Vec3 &, getNormal,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Vec3_R1__getNormal,
	          "",
	          "");
	I_Method1(void, setRadius, IN, float, radius,
	          Properties::NON_VIRTUAL,
	          __void__setRadius__float,
	          "",
	          "");
	I_Method0(float, getRadius,
	          Properties::NON_VIRTUAL,
	          __float__getRadius,
	          "",
	          "");
	I_Method1(void, setDeviation, IN, float, deviation,
	          Properties::NON_VIRTUAL,
	          __void__setDeviation__float,
	          "",
	          "");
	I_Method0(float, getDeviation,
	          Properties::NON_VIRTUAL,
	          __float__getDeviation,
	          "",
	          "");
	I_Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x,
	          Properties::VIRTUAL,
	          __bool__cull__osg_NodeVisitor_P1__osg_Drawable_P1__osg_State_P1,
	          "deprecated. ",
	          "");
	I_SimpleProperty(const osg::Vec3 &, ControlPoint, 
	                 __C5_osg_Vec3_R1__getControlPoint, 
	                 __void__setControlPoint__C5_osg_Vec3_R1);
	I_SimpleProperty(float, Deviation, 
	                 __float__getDeviation, 
	                 __void__setDeviation__float);
	I_SimpleProperty(const osg::Vec3 &, Normal, 
	                 __C5_osg_Vec3_R1__getNormal, 
	                 __void__setNormal__C5_osg_Vec3_R1);
	I_SimpleProperty(float, Radius, 
	                 __float__getRadius, 
	                 __void__setRadius__float);
END_REFLECTOR

