/**********************************************************************
 *
 *    FILE:            Texture.cpp
 *
 *    DESCRIPTION:    Read/Write osg::Texture in binary format to disk.
 *
 *    CREATED BY:        Auto generated by iveGenerated
 *                    and later modified by Rune Schmidt Jensen.
 *
 *    HISTORY:        Created 20.3.2003
 *
 *    Copyright 2003 VR-C
 **********************************************************************/

#include "Exception.h"
#include "Texture.h"
#include "Object.h"

using namespace ive;

void Texture::write(DataOutputStream* out){
    // Write Texture's identification.
    out->writeInt(IVETEXTURE);
    // If the osg class is inherited by any other class we should also write this to file.
    osg::Object*  obj = dynamic_cast<osg::Object*>(this);
    if(obj)
    {
        ((ive::Object*)(obj))->write(out);
    }
    else
        throw Exception("Texture::write(): Could not cast this osg::Texture to an osg::Object.");

    // Write Texture's properties.
    out->writeInt(_wrap_s);
    out->writeInt(_wrap_t);
    out->writeInt(_wrap_r);

    out->writeInt(_min_filter);
    out->writeInt(_mag_filter);
    out->writeFloat(_maxAnisotropy);

    out->writeVec4(_borderColor);

    out->writeInt(_internalFormatMode);
    
    if ( out->getVersion() >= VERSION_0008 )
    {
        out->writeInt(_internalFormat);
    }

    if ( out->getVersion() >= VERSION_0009 )
    {
        out->writeInt(_borderWidth);
        out->writeBool(_useHardwareMipMapGeneration);
        out->writeBool(_unrefImageDataAfterApply);
        out->writeBool(_clientStorageHint);
        out->writeBool(_resizeNonPowerOfTwoHint);
    }
    
    if ( out->getVersion() >= VERSION_0014 )
    {
        out->writeInt(_sourceFormat);
        out->writeInt(_sourceType);
    }
}

void Texture::read(DataInputStream* in)
{
    // Read Texture's identification.
    int id = in->peekInt();
    if(id == IVETEXTURE)
    {
        // Read Texture's identification.
        id = in->readInt();
        // If the osg class is inherited by any other class we should also read this from file.
        osg::Object*  obj = dynamic_cast<osg::Object*>(this);
        if(obj)
        {
            ((ive::Object*)(obj))->read(in);
        }
        else
            throw Exception("Texture::read(): Could not cast this osg::Texture to an osg::Object.");

        // Read properties
        _wrap_s = (osg::Texture::WrapMode)in->readInt();
        _wrap_t = (osg::Texture::WrapMode)in->readInt();
        _wrap_r = (osg::Texture::WrapMode)in->readInt();

        _min_filter = (osg::Texture::FilterMode)in->readInt();
        _mag_filter = (osg::Texture::FilterMode)in->readInt();
        _maxAnisotropy = in->readFloat();

        _borderColor = in->readVec4();

        _internalFormatMode = (osg::Texture::InternalFormatMode)in->readInt();
        if ( in->getVersion() >= VERSION_0008 )
        {
            _internalFormat = in->readInt();
        }

        if ( in->getVersion() >= VERSION_0009 )
        {
            _borderWidth = in->readInt();
            _useHardwareMipMapGeneration = in->readBool();
            _unrefImageDataAfterApply = in->readBool();
            _clientStorageHint = in->readBool();
            _resizeNonPowerOfTwoHint = in->readBool();
        }

        if ( in->getVersion() >= VERSION_0014 )
        {
            _sourceFormat = in->readInt();
            _sourceType = in->readInt();
        }
    }
    else
    {
        throw Exception("Texture::read(): Expected Texture identification.");
    }
}
