// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/FluidProgram>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)
	I_DeclaringFile("osgParticle/FluidProgram");
	I_BaseType(osgParticle::Program);
	I_Constructor0(____FluidProgram,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____FluidProgram__C5_FluidProgram_R1__C5_osg_CopyOp_R1,
	                           "",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "clone an object of the same type as the node. ",
	          "");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "return a clone of a node, with Object* return type. ",
	          "");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "return true if this and obj are of the same kind of object. ",
	          "");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the node's class type. ",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the node's library. ",
	          "");
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
	          Properties::VIRTUAL,
	          __void__accept__osg_NodeVisitor_R1,
	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
	          "");
	I_Method1(void, setFluidViscosity, IN, float, v,
	          Properties::NON_VIRTUAL,
	          __void__setFluidViscosity__float,
	          "Set the viscosity of the fluid. ",
	          "");
	I_Method0(float, getFluidViscosity,
	          Properties::NON_VIRTUAL,
	          __float__getFluidViscosity,
	          "Get the viscosity of the fluid. ",
	          "");
	I_Method1(void, setFluidDensity, IN, float, d,
	          Properties::NON_VIRTUAL,
	          __void__setFluidDensity__float,
	          "Set the density of the fluid. ",
	          "");
	I_Method0(float, getFluidDensity,
	          Properties::NON_VIRTUAL,
	          __float__getFluidDensity,
	          "Get the density of the fluid. ",
	          "");
	I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
	          Properties::NON_VIRTUAL,
	          __void__setWind__C5_osg_Vec3_R1,
	          "Set the wind vector. ",
	          "");
	I_Method0(const osg::Vec3 &, getWind,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Vec3_R1__getWind,
	          "Get the wind vector. ",
	          "");
	I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,
	          Properties::NON_VIRTUAL,
	          __void__setAcceleration__C5_osg_Vec3_R1,
	          "Set the acceleration vector. ",
	          "");
	I_Method0(const osg::Vec3 &, getAcceleration,
	          Properties::NON_VIRTUAL,
	          __C5_osg_Vec3_R1__getAcceleration,
	          "Get the acceleration vector. ",
	          "");
	I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f,
	                      Properties::NON_VIRTUAL,
	                      __void__setToGravity__float,
	                      "Set the acceleration vector to the gravity on earth (0, 0, -9.81). ",
	                      "The acceleration will be multiplied by the scale parameter.");
	I_Method0(void, setFluidToAir,
	          Properties::NON_VIRTUAL,
	          __void__setFluidToAir,
	          "Set the fluid parameters as for air (20°C temperature). ",
	          "");
	I_Method0(void, setFluidToWater,
	          Properties::NON_VIRTUAL,
	          __void__setFluidToWater,
	          "Set the fluid parameters as for pure water (20°C temperature). ",
	          "");
	I_ProtectedMethod1(void, execute, IN, double, dt,
	                   Properties::VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__execute__double,
	                   "Execute the program on the particle system. Must be overriden in descendant classes. ",
	                   "");
	I_SimpleProperty(const osg::Vec3 &, Acceleration, 
	                 __C5_osg_Vec3_R1__getAcceleration, 
	                 __void__setAcceleration__C5_osg_Vec3_R1);
	I_SimpleProperty(float, FluidDensity, 
	                 __float__getFluidDensity, 
	                 __void__setFluidDensity__float);
	I_SimpleProperty(float, FluidViscosity, 
	                 __float__getFluidViscosity, 
	                 __void__setFluidViscosity__float);
	I_SimpleProperty(float, ToGravity, 
	                 0, 
	                 __void__setToGravity__float);
	I_SimpleProperty(const osg::Vec3 &, Wind, 
	                 __C5_osg_Vec3_R1__getWind, 
	                 __void__setWind__C5_osg_Vec3_R1);
END_REFLECTOR

