#include <osgShadow/ShadowTexture>

#include <iostream>
#include <string>

#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>

#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>

bool ShadowTexture_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTexture_writeLocalData(const osg::Object &obj, osgDB::Output &fw);

osgDB::RegisterDotOsgWrapperProxy ShadowTexture_Proxy
(
    new osgShadow::ShadowTexture,
    "ShadowTexture",
    "Object ShadowTechnique ShadowTexture",
    ShadowTexture_readLocalData,
    ShadowTexture_writeLocalData
);

bool ShadowTexture_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
    osgShadow::ShadowTexture& ss = static_cast<osgShadow::ShadowTexture&>(obj);
    bool itAdvanced = false;

    return itAdvanced;
}

bool ShadowTexture_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
    const osgShadow::ShadowTexture& ss = static_cast<const osgShadow::ShadowTexture &>(obj);

    return true;
}
