#include <osgShadow/ShadowTechnique>

#include <iostream>
#include <string>

#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>

#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>

bool ShadowTechnique_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTechnique_writeLocalData(const osg::Object &obj, osgDB::Output &fw);

osgDB::RegisterDotOsgWrapperProxy ShadowTechnique_Proxy
(
    new osgShadow::ShadowTechnique,
    "ShadowTechnique",
    "Object ShadowTechnique ",
    ShadowTechnique_readLocalData,
    ShadowTechnique_writeLocalData
);

bool ShadowTechnique_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
    osgShadow::ShadowTechnique& ss = static_cast<osgShadow::ShadowTechnique&>(obj);
    bool itAdvanced = false;

    return itAdvanced;
}

bool ShadowTechnique_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
    const osgShadow::ShadowTechnique& ss = static_cast<const osgShadow::ShadowTechnique &>(obj);

    return true;
}
