#include <osg/MatrixTransform>
#include <osg/ClipNode>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/Material>
#include <osg/PolygonOffset>
#include <osg/PolygonMode>
#include <osg/LineStipple>
#include <osg/AnimationPath>

#include <osgDB/Registry>
#include <osgDB/ReadFile>

#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>

#include <osgViewer/Viewer>

#include <osgUtil/Optimizer>


osg::Node* decorate_with_clip_node(osg::Node* subgraph)
{
    osg::Group* rootnode = new osg::Group;
    

    // create wireframe view of the model so the user can see
    // what parts are being culled away.
    osg::StateSet* stateset = new osg::StateSet;
    //osg::Material* material = new osg::Material;
    osg::PolygonMode* polymode = new osg::PolygonMode;
    polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
    stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
    
    osg::Group* wireframe_subgraph = new osg::Group;
    wireframe_subgraph->setStateSet(stateset);
    wireframe_subgraph->addChild(subgraph);
    rootnode->addChild(wireframe_subgraph);

/*
    // simple approach to adding a clipnode above a subrgaph.

    // create clipped part.
    osg::ClipNode* clipped_subgraph = new osg::ClipNode;

    osg::BoundingSphere bs = subgraph->getBound();
    bs.radius()*= 0.4f;

    osg::BoundingBox bb;
    bb.expandBy(bs);


    clipped_subgraph->createClipBox(bb);
    clipped_subgraph->addChild(subgraph);
    rootnode->addChild(clipped_subgraph);
*/


    // more complex approach to managing ClipNode, allowing
    // ClipNode node to be transformed independantly from the subgraph
    // that it is clipping.
    
    osg::MatrixTransform* transform= new osg::MatrixTransform;

    osg::NodeCallback* nc = new osg::AnimationPathCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
    transform->setUpdateCallback(nc);

    osg::ClipNode* clipnode = new osg::ClipNode;
    osg::BoundingSphere bs = subgraph->getBound();
    bs.radius()*= 0.4f;

    osg::BoundingBox bb;
    bb.expandBy(bs);

    clipnode->createClipBox(bb);
    clipnode->setCullingActive(false);

    transform->addChild(clipnode);
    rootnode->addChild(transform);


    // create clipped part.
    osg::Group* clipped_subgraph = new osg::Group;

    clipped_subgraph->setStateSet(clipnode->getStateSet());
    clipped_subgraph->addChild(subgraph);
    rootnode->addChild(clipped_subgraph);

    return rootnode;
}


int main( int argc, char **argv )
{
    // use an ArgumentParser object to manage the program arguments.
    osg::ArgumentParser arguments(&argc,argv);

    // load the nodes from the commandline arguments.
    osg::Node* loadedModel = osgDB::readNodeFiles(arguments);


    // if not loaded assume no arguments passed in, try use default mode instead.
    if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osg");


    if (!loadedModel)
    {
        osg::notify(osg::NOTICE)<<"Please specifiy a filename and the command line"<<std::endl;
        return 1;
    }
  
    // decorate the scenegraph with a clip node.
    osg::Node* rootnode = decorate_with_clip_node(loadedModel);
      
    // run optimization over the scene graph
    osgUtil::Optimizer optimzer;
    optimzer.optimize(rootnode);
    
    osgViewer::Viewer viewer;
     
    // set the scene to render
    viewer.setSceneData(rootnode);

    return viewer.run();
}
