
IF   (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSGFX_LIBRARY)
ELSE (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF(DYNAMIC_OPENSCENEGRAPH)

SET(LIB_NAME osgFX)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
	${HEADER_PATH}/AnisotropicLighting
	${HEADER_PATH}/BumpMapping
	${HEADER_PATH}/Cartoon
	${HEADER_PATH}/Effect
	${HEADER_PATH}/Export
	${HEADER_PATH}/MultiTextureControl
	${HEADER_PATH}/Registry
	${HEADER_PATH}/Scribe
	${HEADER_PATH}/SpecularHighlights
	${HEADER_PATH}/Technique
	${HEADER_PATH}/Validator
)

# FIXME: For OS X, need flag for Framework or dylib
ADD_LIBRARY(${LIB_NAME}
	${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
	${LIB_PUBLIC_HEADERS}
	AnisotropicLighting.cpp
	BumpMapping.cpp
	Cartoon.cpp
	Effect.cpp
	MultiTextureControl.cpp
	Registry.cpp
	Scribe.cpp
	SpecularHighlights.cpp
	Technique.cpp
	Validator.cpp
)

LINK_INTERNAL(${LIB_NAME} 	
	osgUtil
	osgDB
	osg
	OpenThreads
)
LINK_CORELIB_DEFAULT(${LIB_NAME})

INCLUDE(ModuleInstall OPTIONAL)
