
IF   (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSGSIM_LIBRARY)
ELSE (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF(DYNAMIC_OPENSCENEGRAPH)

SET(LIB_NAME osgSim)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
	${HEADER_PATH}/BlinkSequence
	${HEADER_PATH}/ColorRange
	${HEADER_PATH}/DOFTransform
	${HEADER_PATH}/ElevationSlice
	${HEADER_PATH}/HeightAboveTerrain
	${HEADER_PATH}/Export
	${HEADER_PATH}/GeographicLocation
	${HEADER_PATH}/Impostor
	${HEADER_PATH}/ImpostorSprite
	${HEADER_PATH}/InsertImpostorsVisitor
	${HEADER_PATH}/LightPoint
	${HEADER_PATH}/LightPointNode
	${HEADER_PATH}/LightPointSystem
	${HEADER_PATH}/LineOfSight
	${HEADER_PATH}/MultiSwitch
	${HEADER_PATH}/OpenFlightOptimizer
	${HEADER_PATH}/OverlayNode
	${HEADER_PATH}/ScalarBar
	${HEADER_PATH}/ScalarsToColors
	${HEADER_PATH}/Sector
	${HEADER_PATH}/SphereSegment
	${HEADER_PATH}/Version
	${HEADER_PATH}/VisibilityGroup
)

# FIXME: For OS X, need flag for Framework or dylib
ADD_LIBRARY(${LIB_NAME}
	${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
	${LIB_PUBLIC_HEADERS}
	BlinkSequence.cpp
	ColorRange.cpp
	DOFTransform.cpp
	ElevationSlice.cpp
	HeightAboveTerrain.cpp
	Impostor.cpp
	ImpostorSprite.cpp
	InsertImpostorsVisitor.cpp
	LightPoint.cpp
	LightPointDrawable.cpp
	LightPointDrawable.h
	LightPointNode.cpp
	LightPointSpriteDrawable.cpp
	LightPointSpriteDrawable.h
	LineOfSight.cpp
	MultiSwitch.cpp
	OpenFlightOptimizer.cpp
	OverlayNode.cpp
	ScalarBar.cpp
	ScalarsToColors.cpp
	Sector.cpp
	SphereSegment.cpp
	Version.cpp
	VisibilityGroup.cpp
)

LINK_INTERNAL(${LIB_NAME} 	
	osgText
	osgUtil
	osg
	OpenThreads
)
LINK_CORELIB_DEFAULT(${LIB_NAME})

INCLUDE(ModuleInstall OPTIONAL)
