IF   (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSGTERRAIN_LIBRARY)
ELSE (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF(DYNAMIC_OPENSCENEGRAPH)

SET(LIB_NAME osgTerrain)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
	${HEADER_PATH}/Export
	${HEADER_PATH}/Locator
	${HEADER_PATH}/Layer
	${HEADER_PATH}/TerrainNode
	${HEADER_PATH}/TerrainTechnique
	${HEADER_PATH}/GeometryTechnique
	${HEADER_PATH}/ValidDataOperator
	${HEADER_PATH}/Version
)

# FIXME: For OS X, need flag for Framework or dylib
ADD_LIBRARY(${LIB_NAME}
	${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
	${LIB_PUBLIC_HEADERS}
	Layer.cpp
	Locator.cpp
	TerrainNode.cpp
	TerrainTechnique.cpp
	GeometryTechnique.cpp
	Version.cpp
)

LINK_INTERNAL(${LIB_NAME} 	
	osgUtil
	osgDB
	osg
	OpenThreads
)
LINK_CORELIB_DEFAULT(${LIB_NAME})

INCLUDE(ModuleInstall OPTIONAL)


