
IF   (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSGTEXT_LIBRARY)
ELSE (DYNAMIC_OPENSCENEGRAPH)
	ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF(DYNAMIC_OPENSCENEGRAPH)

SET(LIB_NAME osgText)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
	${HEADER_PATH}/Export
	${HEADER_PATH}/Font
	${HEADER_PATH}/String
	${HEADER_PATH}/Text
	${HEADER_PATH}/FadeText
	${HEADER_PATH}/Version
)

# FIXME: For OS X, need flag for Framework or dylib
ADD_LIBRARY(${LIB_NAME}
	${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
	${LIB_PUBLIC_HEADERS}
	DefaultFont.cpp
	DefaultFont.h
	Font.cpp
	String.cpp
	FadeText.cpp
	Text.cpp
	Version.cpp
)

LINK_INTERNAL(${LIB_NAME} 	
	osgDB
	osg
	OpenThreads
)
LINK_CORELIB_DEFAULT(${LIB_NAME})

INCLUDE(ModuleInstall OPTIONAL)
