/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGGA_TERRAINMANIPULATOR
#define OSGGA_TERRAINMANIPULATOR 1

#include <osgGA/MatrixManipulator>
#include <osg/Quat>

namespace osgGA{

class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator
{
    public:

        TerrainManipulator();

        virtual const char* className() const { return "Terrain"; }


        enum RotationMode 
        {
            ELEVATION_AZIM_ROLL,
            ELEVATION_AZIM
        };
        
        void setRotationMode(RotationMode mode);
        RotationMode getRotationMode() const { return _rotationMode; }


        /** set the position of the matrix manipulator using a 4x4 Matrix.*/
        virtual void setByMatrix(const osg::Matrixd& matrix);

        /** set the position of the matrix manipulator using a 4x4 Matrix.*/
        virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }

        /** get the position of the manipulator as 4x4 Matrix.*/
        virtual osg::Matrixd getMatrix() const;

        /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
        virtual osg::Matrixd getInverseMatrix() const;

        /** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
        virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }

        /** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
        virtual float getFusionDistanceValue() const { return _distance; }

        /** Attach a node to the manipulator. 
            Automatically detaches previously attached node.
            setNode(NULL) detaches previously nodes.
            Is ignored by manipulators which do not require a reference model.*/
        virtual void setNode(osg::Node*);

        /** Return node if attached.*/
        virtual const osg::Node* getNode() const;

        /** Return node if attached.*/
        virtual osg::Node* getNode();

        /** Move the camera to the default position. 
            May be ignored by manipulators if home functionality is not appropriate.*/
        virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
        
        /** Start/restart the manipulator.*/
        virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);

        /** handle events, return true if handled, false otherwise.*/
        virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage& usage) const;

    protected:

        virtual ~TerrainManipulator();
        
        bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection) const;

        /** Reset the internal GUIEvent stack.*/
        void flushMouseEventStack();
        /** Add the current mouse GUIEvent to internal stack.*/
        void addMouseEvent(const GUIEventAdapter& ea);

        void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);

        /** For the give mouse movement calculate the movement of the camera.
            Return true is camera has moved and a redraw is required.*/
        bool calcMovement();
        
        void trackball(osg::Vec3& axis,double& angle, double p1x, double p1y, double p2x, double p2y);
        double tb_project_to_sphere(double r, double x, double y);


        /** Check the speed at which the mouse is moving.
            If speed is below a threshold then return false, otherwise return true.*/
        bool isMouseMoving();


        void clampOrientation();


        // Internal event stack comprising last two mouse events.
        osg::ref_ptr<const GUIEventAdapter> _ga_t1;
        osg::ref_ptr<const GUIEventAdapter> _ga_t0;

        osg::ref_ptr<osg::Node> _node;

        RotationMode            _rotationMode;

        bool                    _thrown;
        
        osg::Vec3d              _center;
        osg::Quat               _rotation;
        double                  _distance;
        osg::Vec3d              _previousUp;

};

}

#endif

