/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGGA_EVENTVISITOR
#define OSGGA_EVENTVISITOR 1

#include <osg/NodeVisitor>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/LightSource>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/OccluderNode>

#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgGA/EventQueue>

namespace osgGA {

/**
 * Basic EventVisitor implementation for animating a scene.
 * This visitor traverses the scene graph, calling each nodes appCallback if
 * it exists. 
 */
class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
{
    public:

        EventVisitor();
        virtual ~EventVisitor();
        
        
        void setActionAdapter(osgGA::GUIActionAdapter* actionAdapter) { _actionAdapter=actionAdapter; }
        
        osgGA::GUIActionAdapter* getActionAdapter() { return _actionAdapter; }

        const osgGA::GUIActionAdapter* getActionAdapter() const { return _actionAdapter; }


        typedef std::list< osg::ref_ptr<GUIEventAdapter> > EventList;
        
        void addEvent(GUIEventAdapter* event);
        void removeEvent(GUIEventAdapter* event);
        
        void setEventHandled(bool handled) { _handled = handled; }
        bool getEventHandled() const { return _handled; }
        

        void setEvents(const EventQueue::Events& events) { _events = events; }
        EventQueue::Events& getEvents() { return _events; }
        const EventQueue::Events& getEvents() const { return _events; }
        
    public:
    
        virtual void reset();

        /** During traversal each type of node calls its callbacks and its children traversed. */
        virtual void apply(osg::Node& node)         { handle_callbacks_and_traverse(node); }
        
        virtual void apply(osg::Geode& node)        { handle_geode_callbacks(node); }
        virtual void apply(osg::Billboard& node)    { handle_geode_callbacks(node); }
        
        virtual void apply(osg::LightSource& node)  { handle_callbacks_and_traverse(node); }
        
        virtual void apply(osg::Group& node)        { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Transform& node)    { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Projection& node)   { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::Switch& node)       { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::LOD& node)          { handle_callbacks_and_traverse(node); }
        virtual void apply(osg::OccluderNode& node) { handle_callbacks_and_traverse(node); }


    protected:

        /** Prevent unwanted copy operator.*/
        EventVisitor& operator = (const EventVisitor&) { return *this; }
        
        inline void handle_callbacks(osg::StateSet* stateset)
        {
            if (stateset && stateset->requiresEventTraversal())
            {
                stateset->runEventCallbacks(this);
            }
        }

        inline void handle_callbacks_and_traverse(osg::Node& node)
        {
            handle_callbacks(node.getStateSet());

            osg::NodeCallback* callback = node.getEventCallback();
            if (callback) (*callback)(&node,this);
            else if (node.getNumChildrenRequiringEventTraversal()>0) traverse(node);
        }

        inline void handle_geode_callbacks(osg::Geode& node)
        {
            handle_callbacks(node.getStateSet());

            osg::NodeCallback* callback = node.getEventCallback();
            if (callback) (*callback)(&node,this);
            /*else if (node.getNumChildrenRequiringEventTraversal()>0)*/ 
            traverseGeode(node);
        }
        
        inline void traverseGeode(osg::Geode& geode)
        {
            traverse((osg::Node&)geode);
            
            // Call the app callbacks on the drawables.
            for(unsigned int i=0;i<geode.getNumDrawables();++i)
            {
                osg::Drawable::EventCallback* callback = geode.getDrawable(i)->getEventCallback();
                if (callback) callback->event(this,geode.getDrawable(i));

                handle_callbacks(geode.getDrawable(i)->getStateSet());
            }
        }
        
        osgGA::GUIActionAdapter*        _actionAdapter;
        
        osg::ref_ptr<GUIEventAdapter>   _accumulateEventState;
        
        bool                            _handled;
        EventQueue::Events              _events;
    
};

}

#endif

