#this file is automatically generated 


SET(TARGET_SRC
IO_AccelOperator.cpp
IO_AngularAccelOperator.cpp
IO_BoxPlacer.cpp
IO_CenteredPlacer.cpp
IO_ConnectedParticleSystem.cpp
IO_ConstantRateCounter.cpp
IO_Emitter.cpp
IO_ExplosionDebrisEffect.cpp
IO_ExplosionEffect.cpp
IO_FireEffect.cpp
IO_FluidFrictionOperator.cpp
IO_FluidProgram.cpp
IO_ForceOperator.cpp
IO_LinearInterpolator.cpp
IO_ModularEmitter.cpp
IO_ModularProgram.cpp
IO_MultiSegmentPlacer.cpp
IO_Particle.cpp
IO_ParticleEffect.cpp
IO_ParticleProcessor.cpp
IO_ParticleSystem.cpp
IO_ParticleSystemUpdater.cpp
IO_PointPlacer.cpp
IO_Program.cpp
IO_RadialShooter.cpp
IO_RandomRateCounter.cpp
IO_SectorPlacer.cpp
IO_SegmentPlacer.cpp
IO_SmokeEffect.cpp
IO_SmokeTrailEffect.cpp
IO_VariableRateCounter.cpp
)
SET(TARGET_ADDED_LIBRARIES osgParticle )
#### end var setup  ###
SETUP_PLUGIN(osgparticle)
