/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#include <osgTerrain/Terrain>
#include <osgUtil/UpdateVisitor>

#include <iterator>

#include <OpenThreads/ScopedLock>

using namespace osg;
using namespace osgTerrain;

Terrain::Terrain():
    _sampleRatio(1.0),
    _verticalScale(1.0),
    _blendingPolicy(TerrainTile::INHERIT),
    _equalizeBoundaries(false)
{
    setNumChildrenRequiringUpdateTraversal(1);
}

Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop):
    osg::CoordinateSystemNode(ts,copyop),
    _sampleRatio(ts._sampleRatio),
    _verticalScale(ts._verticalScale),
    _blendingPolicy(ts._blendingPolicy),
    _equalizeBoundaries(ts._equalizeBoundaries),
    _terrainTechnique(ts._terrainTechnique)
{
    setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}


Terrain::~Terrain()
{
    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);

    for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
        itr != _terrainTileSet.end();
        ++itr)
    {
        const_cast<TerrainTile*>(*itr)->_terrain = 0;
    }

    _terrainTileSet.clear();
    _terrainTileMap.clear();
}

void Terrain::setSampleRatio(float ratio)
{
    if (_sampleRatio == ratio) return;
    _sampleRatio  = ratio;
    dirtyRegisteredTiles();
}

void Terrain::setVerticalScale(float scale)
{
    if (_verticalScale == scale) return;
    _verticalScale = scale;
    dirtyRegisteredTiles();
}

void Terrain::setEqualizeBoundaries(bool equalizeBoundaries)
{
  if(_equalizeBoundaries == equalizeBoundaries) return;
  _equalizeBoundaries = equalizeBoundaries;
  dirtyRegisteredTiles();
}

void Terrain::setBlendingPolicy(TerrainTile::BlendingPolicy policy)
{
    if (_blendingPolicy == policy) return;
    _blendingPolicy = policy;
    dirtyRegisteredTiles();
}

void Terrain::traverse(osg::NodeVisitor& nv)
{
    if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
    {
        // need to check if any TerrainTechniques need to have their update called on them.
        osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
        if (uv)
        {
            typedef std::list< osg::ref_ptr<TerrainTile> >  TerrainTileList;
            TerrainTileList tiles;
            {
                OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
                for(TerrainTileSet::iterator itr = _updateTerrainTileSet.begin(); itr !=_updateTerrainTileSet.end(); ++itr)
                {
                    // take a reference first to make sure that the referenceCount can be safely read without another thread decrementing it to zero.
                    (*itr)->ref();

                    // only if referenceCount is 2 or more indicating there is still a reference held elsewhere is it safe to add it to list of tiles to be updated
                    if ((*itr)->referenceCount()>1) tiles.push_back(*itr);

                    // use unref_nodelete to avoid any issues when the *itr TerrainTile has been deleted by another thread while this for loop has been running.
                    (*itr)->unref_nodelete();
                }
                _updateTerrainTileSet.clear();
            }

            for(TerrainTileList::iterator itr = tiles.begin();
                itr != tiles.end();
                ++itr)
            {
                TerrainTile* tile = itr->get();
                tile->traverse(nv);
            }
        }
    }

    Group::traverse(nv);
}

void Terrain::updateTerrainTileOnNextFrame(TerrainTile* terrainTile)
{
    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
    _updateTerrainTileSet.insert(terrainTile);
}


TerrainTile* Terrain::getTile(const TileID& tileID)
{
    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);

    // OSG_NOTICE<<"Terrain::getTile("<<tileID.level<<", "<<tileID.x<<", "<<tileID.y<<")"<<std::endl;

    TerrainTileMap::iterator itr = _terrainTileMap.find(tileID);
    if (itr == _terrainTileMap.end()) return 0;

    return itr->second;
}

const TerrainTile* Terrain::getTile(const TileID& tileID) const
{
    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);

    TerrainTileMap::const_iterator itr = _terrainTileMap.find(tileID);
    if (itr == _terrainTileMap.end()) return 0;

    return itr->second;
}

void Terrain::dirtyRegisteredTiles(int dirtyMask)
{
    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
    for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
        itr != _terrainTileSet.end();
        ++itr)
    {
        (const_cast<TerrainTile*>(*itr))->setDirtyMask(dirtyMask);
    }
}

static unsigned int s_maxNumTiles = 0;
void Terrain::registerTerrainTile(TerrainTile* tile)
{
    if (!tile) return;

    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);

    if (tile->getTileID().valid())
    {
        _terrainTileMap[tile->getTileID()] = tile;
    }

    _terrainTileSet.insert(tile);

    if (_terrainTileSet.size() > s_maxNumTiles) s_maxNumTiles = _terrainTileSet.size();

    // OSG_NOTICE<<"Terrain::registerTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
    // OSG_NOTICE<<"  tileID("<<tile->getTileID().level<<", "<<tile->getTileID().x<<", "<<tile->getTileID().y<<")"<<std::endl;
}

void Terrain::unregisterTerrainTile(TerrainTile* tile)
{
    if (!tile) return;

    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);

    if (tile->getTileID().valid())
    {
        _terrainTileMap.erase(tile->getTileID());
    }

    _terrainTileSet.erase(tile);
    _updateTerrainTileSet.erase(tile);

    // OSG_NOTICE<<"Terrain::unregisterTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
}
