/*  -*-c++-*-
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
 */


#ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
#define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1

#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/StackedTransform>
#include <osg/NodeCallback>

namespace osgAnimation
{

    class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback<osg::NodeCallback>
    {
    public:
        META_Object(osgAnimation, UpdateMatrixTransform);

        UpdateMatrixTransform(const std::string& name = "");
        UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        // Callback method called by the NodeVisitor when visiting a node.
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
        virtual bool link(osgAnimation::Channel* channel);

        StackedTransform& getStackedTransforms() { return _transforms;}
        const StackedTransform& getStackedTransforms() const { return _transforms;}

    protected:
        StackedTransform _transforms;
    };

}

#endif
