// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgShadow/ViewDependentShadowTechnique>
#include <osgUtil/CullVisitor>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgShadow::ViewDependentShadowTechnique)
	I_DeclaringFile("osgShadow/ViewDependentShadowTechnique");
	I_BaseType(osgShadow::ShadowTechnique);
	I_Constructor0(____ViewDependentShadowTechnique,
	               "osgShadow::ShadowTechnique equivalent methods for view dependent techniques ",
	               "Classic OSG constructor ");
	I_ConstructorWithDefaults2(IN, const osgShadow::ViewDependentShadowTechnique &, vdst, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____ViewDependentShadowTechnique__C5_ViewDependentShadowTechnique_R1__C5_osg_CopyOp_R1,
	                           "Classic OSG cloning constructor. ",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Declaration of standard OSG object methods. ",
	          "");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an object, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the object's library. ",
	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the object's class type. ",
	          "Must be defined by derived classes. ");
	I_Method0(void, dirty,
	          Properties::VIRTUAL,
	          __void__dirty,
	          "Dirty view data bits and force update of view data resources. ",
	          "");
	I_Method0(void, init,
	          Properties::VIRTUAL,
	          __void__init,
	          "Initialize the ShadowedScene and some data structures. ",
	          "");
	I_Method1(void, update, IN, osg::NodeVisitor &, nv,
	          Properties::VIRTUAL,
	          __void__update__osg_NodeVisitor_R1,
	          "Run the update traversal of the ShadowedScene and update any local cached data structures. ",
	          "");
	I_Method1(void, cull, IN, osgUtil::CullVisitor &, cv,
	          Properties::VIRTUAL,
	          __void__cull__osgUtil_CullVisitor_R1,
	          "Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. ",
	          "");
	I_Method0(void, cleanSceneGraph,
	          Properties::VIRTUAL,
	          __void__cleanSceneGraph,
	          "Clean scene graph from any shadow technique specific nodes, state and drawables. ",
	          "");
	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
	          Properties::VIRTUAL,
	          __void__traverse__osg_NodeVisitor_R1,
	          "Traverse shadow scene graph. ",
	          "");
END_REFLECTOR

