SET(TARGET_SRC
    IO_AccelOperator.cpp
    IO_AngularAccelOperator.cpp
    IO_BoxPlacer.cpp
    IO_CenteredPlacer.cpp
    IO_ConnectedParticleSystem.cpp
    IO_ConstantRateCounter.cpp
    IO_Emitter.cpp
    IO_ExplosionDebrisEffect.cpp
    IO_ExplosionEffect.cpp
    IO_FireEffect.cpp
    IO_FluidFrictionOperator.cpp
    IO_FluidProgram.cpp
    IO_ForceOperator.cpp
    IO_LinearInterpolator.cpp
    IO_ModularEmitter.cpp
    IO_ModularProgram.cpp
    IO_MultiSegmentPlacer.cpp
    IO_Particle.cpp
    IO_ParticleEffect.cpp
    IO_ParticleProcessor.cpp
    IO_ParticleSystem.cpp
    IO_ParticleSystemUpdater.cpp
    IO_PointPlacer.cpp
    IO_Program.cpp
    IO_RadialShooter.cpp
    IO_RandomRateCounter.cpp
    IO_SectorPlacer.cpp
    IO_SegmentPlacer.cpp
    IO_SmokeEffect.cpp
    IO_SmokeTrailEffect.cpp
    IO_VariableRateCounter.cpp
)

SET(TARGET_ADDED_LIBRARIES osgParticle )
#### end var setup  ###
SETUP_PLUGIN(osgparticle)
