// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/TerrainTile>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
	I_DeclaringFile("osgTerrain/Terrain");
	I_BaseType(osg::Group);
	I_Constructor0(____Terrain,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osgTerrain::Terrain &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____Terrain__C5_Terrain_R1__C5_osg_CopyOp_R1,
	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "clone an object of the same type as the node. ",
	          "");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "return a clone of a node, with Object* return type. ",
	          "");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "return true if this and obj are of the same kind of object. ",
	          "");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "return the name of the node's class type. ",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "return the name of the node's library. ",
	          "");
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
	          Properties::VIRTUAL,
	          __void__accept__osg_NodeVisitor_R1,
	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
	          "");
	I_Method1(void, traverse, IN, osg::NodeVisitor &, x,
	          Properties::VIRTUAL,
	          __void__traverse__osg_NodeVisitor_R1,
	          "Traverse downwards : calls children's accept method with NodeVisitor. ",
	          "");
	I_Method1(void, setSampleRatio, IN, float, ratio,
	          Properties::NON_VIRTUAL,
	          __void__setSampleRatio__float,
	          "Set the sample ratio hint that TerrainTile should use when building geometry. ",
	          "Defaults to 1.0, which means use all original sample points. ");
	I_Method0(float, getSampleRatio,
	          Properties::NON_VIRTUAL,
	          __float__getSampleRatio,
	          "Get the sample ratio hint. ",
	          "");
	I_Method1(void, setVerticalScale, IN, float, scale,
	          Properties::NON_VIRTUAL,
	          __void__setVerticalScale__float,
	          "Set the vertical scale hint. ",
	          "");
	I_Method0(float, getVerticalScale,
	          Properties::NON_VIRTUAL,
	          __float__getVerticalScale,
	          "Get the vertical scale hint. ",
	          "");
	I_Method1(osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
	          Properties::NON_VIRTUAL,
	          __TerrainTile_P1__getTile__C5_TileID_R1,
	          "Get the TerrainTile for a given TileID. ",
	          "");
	I_Method1(const osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
	          Properties::NON_VIRTUAL,
	          __C5_TerrainTile_P1__getTile__C5_TileID_R1,
	          "Get the const TerrainTile for a given TileID. ",
	          "");
	I_Method1(void, setTerrainTechniquePrototype, IN, osgTerrain::TerrainTechnique *, technique,
	          Properties::NON_VIRTUAL,
	          __void__setTerrainTechniquePrototype__TerrainTechnique_P1,
	          "Set the TerrainTechnique prototype from which TerrainTiles can clone the techniques from. ",
	          "");
	I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechniquePrototype,
	          Properties::NON_VIRTUAL,
	          __TerrainTechnique_P1__getTerrainTechniquePrototype,
	          "Get the TerrainTechnique prototype. ",
	          "");
	I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechniquePrototype,
	          Properties::NON_VIRTUAL,
	          __C5_TerrainTechnique_P1__getTerrainTechniquePrototype,
	          "Get the const TerrainTechnique protype. ",
	          "");
	I_ProtectedMethod0(void, dirtyRegisteredTiles,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__dirtyRegisteredTiles,
	                   "",
	                   "");
	I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__registerTerrainTile__TerrainTile_P1,
	                   "",
	                   "");
	I_ProtectedMethod1(void, unregisterTerrainTile, IN, osgTerrain::TerrainTile *, tile,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__unregisterTerrainTile__TerrainTile_P1,
	                   "",
	                   "");
	I_SimpleProperty(float, SampleRatio, 
	                 __float__getSampleRatio, 
	                 __void__setSampleRatio__float);
	I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechniquePrototype, 
	                 __TerrainTechnique_P1__getTerrainTechniquePrototype, 
	                 __void__setTerrainTechniquePrototype__TerrainTechnique_P1);
	I_SimpleProperty(float, VerticalScale, 
	                 __float__getVerticalScale, 
	                 __void__setVerticalScale__float);
END_REFLECTOR

