SET(TARGET_SRC
    ReaderWriter3DS.cpp
    atmosphere.cpp
    background.cpp
    camera.cpp
    chunk.cpp
    ease.cpp
    file.cpp
    lib3ds_float.cpp
    light.cpp
    material.cpp
    matrix.cpp
    mesh.cpp
    node.cpp
    quat.cpp
    readwrite.cpp
    shadow.cpp
    tcb.cpp
    tracks.cpp
    vector.cpp
    viewport.cpp
)
SET(TARGET_H
    atmosphere.h
    background.h
    camera.h
    chunk.h
    chunktable.h
    config.h
    ease.h
    file.h
    lib3ds_float.h
    light.h
    material.h
    matrix.h
    mesh.h
    node.h
    quat.h
    readwrite.h
    shadow.h
    tcb.h
    tracks.h
    types.h
    vector.h
    viewport.h
)
#### end var setup  ###
SETUP_PLUGIN(3ds)
