/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_NOTIFY
#define OSG_NOTIFY 1

#include <osg/Export>
#include <osg/Referenced> // for NotifyHandler

#include <ostream>

namespace osg {

/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
  * is reserved for forcing the absorption of all messages.  The
  * keywords are also used verbatim when specified by the environmental
  * variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
  * See documentation on osg::notify() for further details.
  */
enum NotifySeverity {
    ALWAYS=0,
    FATAL=1,
    WARN=2,
    NOTICE=3,
    INFO=4,
    DEBUG_INFO=5,
    DEBUG_FP=6
};

/** set the notify level, overriding the default or the value set by
  * the environmental variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
  */
extern OSG_EXPORT void setNotifyLevel(NotifySeverity severity);

/** get the notify level. */
extern OSG_EXPORT NotifySeverity getNotifyLevel();

/** is notification enabled, given the current setNotifyLevel() setting? */
extern OSG_EXPORT bool isNotifyEnabled(NotifySeverity severity);

/** initialize notify level. */
extern OSG_EXPORT bool initNotifyLevel();

/** notify messaging function for providing fatal through to verbose
  * debugging messages.  Level of messages sent to the console can
  * be controlled by setting the NotifyLevel either within your 
  * application or via the an environmental variable i.e.
  * - setenv OSGNOTIFYLEVEL DEBUG (for tsh)
  * - export OSGNOTIFYLEVEL=DEBUG (for bourne shell)
  * - set OSGNOTIFYLEVEL=DEBUG (for Windows)
  *
  * All tell the osg to redirect all debugging and more important messages
  * to the notification stream (useful for debugging) setting ALWAYS will force
  * all messages to be absorbed, which might be appropriate for final
  * applications.  Default NotifyLevel is NOTICE.  Check the enum 
  * #NotifySeverity for full range of possibilities.  To use the notify
  * with your code simply use the notify function as a normal file
  * stream (like std::cout) i.e 
  * @code
  * osg::notify(osg::DEBUG) << "Hello Bugs!" << std::endl;
  * @endcode
  * @see setNotifyLevel, setNotifyHandler
  */
extern OSG_EXPORT std::ostream& notify(const NotifySeverity severity);

inline std::ostream& notify(void) { return notify(osg::INFO); }

/** Handler processing output of notification stream. It acts as a sink to 
  * notification messages. It is called when notification stream needs to be 
  * synchronized (i.e. after osg::notify() << std::endl).
  * StandardNotifyHandler is used by default, it writes notifications to stderr 
  * (severity <= WARN) or stdout (severity > WARN).
  * Notifications can be redirected to other sinks such as GUI widgets or 
  * windows debugger (WinDebugNotifyHandler) with custom handlers.
  * Use setNotifyHandler to set custom handler.
  * Note that osg notification API is not thread safe although notification 
  * handler is called from many threads. When incorporating handlers into GUI
  * widgets you must take care of thread safety on your own.
  * @see setNotifyHandler
  */
class OSG_EXPORT NotifyHandler : public osg::Referenced
{
public:
    virtual void notify(osg::NotifySeverity severity, const char *message) = 0;
};

/** Set notification handler, by default StandardNotifyHandler is used.
  * @see NotifyHandler
  */
extern OSG_EXPORT void setNotifyHandler(NotifyHandler *handler);

/** Get currrent notification handler. */
extern OSG_EXPORT NotifyHandler *getNotifyHandler();

/** Redirects notification stream to stderr (severity <= WARN) or stdout (severity > WARN).
  * The fputs() function is used to write messages to standard files. Note that
  * std::out and std::cerr streams are not used.
  * @see setNotifyHandler
  */
class OSG_EXPORT StandardNotifyHandler : public NotifyHandler
{
public:
    void notify(osg::NotifySeverity severity, const char *message);
};

#if defined(WIN32) && !defined(__CYGWIN__)

/** Redirects notification stream to windows debugger with use of 
  * OuputDebugString functions.
  * @see setNotifyHandler
  */
class OSG_EXPORT WinDebugNotifyHandler : public NotifyHandler
{
public:
    void notify(osg::NotifySeverity severity, const char *message);
};

#endif

}

#endif
