Converted the instance of osgNew and osgDelete back to new and delete as part
of depecating the include/osg/MemoryManager
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@@ -86,11 +86,11 @@ int main( int argc, char **argv )
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// osg::Depth, and setting their bin numbers to less than 0,
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// to force them to draw before the rest of the scene.
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osg::ClearNode* clearNode = osgNew osg::ClearNode;
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osg::ClearNode* clearNode = new osg::ClearNode;
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clearNode->setRequiresClear(false); // we've got base and sky to do it.
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// use a transform to make the sky and base around with the eye point.
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osg::Transform* transform = osgNew osg::Transform;
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osg::Transform* transform = new osg::Transform;
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// transform's value isn't knowm until in the cull traversal so its bounding
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// volume is can't be determined, therefore culling will be invalid,
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@@ -101,7 +101,7 @@ int main( int argc, char **argv )
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// set the compute transform callback to do all the work of
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// determining the transform according to the current eye point.
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transform->setComputeTransformCallback(osgNew MoveEarthySkyWithEyePointCallback);
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transform->setComputeTransformCallback(new MoveEarthySkyWithEyePointCallback);
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// add the sky and base layer.
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transform->addChild(makeSky()); // bin number -2 so drawn first.
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