Removed all KeySwitchCameraManipulator class, replacing it

with the KeySwitchMatrixManipulator
This commit is contained in:
Robert Osfield
2003-05-19 20:18:37 +00:00
parent 940ce67133
commit 00e94b86d8
3 changed files with 47 additions and 35 deletions

View File

@@ -11,11 +11,11 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_KEYSWITCCAMERAMANIPULATORHER
#define OSGUTIL_KEYSWITCHCAMERAMANIPULATORER 1
#ifndef OSGUTIL_KEYSWITCMATRIXMANIPULATOR
#define OSGUTIL_KEYSWITCMATRIXMANIPULATOR 1
#include <osgGA/Export>
#include <osgGA/CameraManipulator>
#include <osgGA/MatrixManipulator>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventHandlerVisitor>
@@ -25,51 +25,64 @@ class GUIEventAdapter;
class GUIActionAdapter;
/**
KeySwitchCameraManipulator is a decorator which allows the type of camera manipulator
KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator
being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor,
'2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available,
and the associated switch keys, can be configured.
*/
class OSGGA_EXPORT KeySwitchCameraManipulator : public CameraManipulator
class OSGGA_EXPORT KeySwitchMatrixManipulator : public MatrixManipulator
{
public:
virtual const char* className() { return "KeySwitchCamera"; }
virtual const char* className() { return "KeySwitchMatrixManipulator"; }
/**
Add a camera manipulator with an associated name, and a key to
trigger the switch,
*/
void addCameraManipulator(int key, std::string name, CameraManipulator *cm);
void addMatrixManipulator(int key, std::string name, MatrixManipulator *cm);
/**
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
*/
void addNumberedCameraManipulator(CameraManipulator *cm);
void addNumberedMatrixManipulator(MatrixManipulator *cm);
unsigned int getNumCameraManipualtors() const { return _manips.size(); }
unsigned int getNumMatrixManipualtors() const { return _manips.size(); }
void selectCameraManipulator(unsigned int num);
void selectMatrixManipulator(unsigned int num);
CameraManipulator* getCurrentCameraManipulator() { return _current.get(); }
MatrixManipulator* getCurrentMatrixManipulator() { return _current.get(); }
const CameraManipulator* getCurrentCameraManipulator() const { return _current.get(); }
const MatrixManipulator* getCurrentMatrixManipulator() const { return _current.get(); }
CameraManipulator* getCameraManipulator(unsigned int num);
MatrixManipulator* getMatrixManipulator(unsigned int num);
const CameraManipulator* getCameraManipulator(unsigned int num) const;
const MatrixManipulator* getMatrixManipulator(unsigned int num) const;
// Overrides from CameraManipulator...
// Overrides from MatrixManipulator...
virtual void setCamera(osg::Camera* c) { _current->setCamera(c); }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByMatrix(const osg::Matrix& matrix) { _current->setByMatrix(matrix); }
virtual const osg::Camera * getCamera() const { return _current->getCamera(); }
/** set the position of the matrix manipulator using a 4x4 Matrix.*/
virtual void setByInverseMatrix(const osg::Matrix& matrix) { _current->setByInverseMatrix(matrix); }
/** get the position of the manipulator as 4x4 Matrix.*/
virtual osg::Matrix getMatrix() const { return _current->getMatrix(); }
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrix getInverseMatrix() const { return _current->getInverseMatrix(); }
/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _current->getFusionDistanceMode(); }
/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
virtual float getFusionDistanceValue() const { return _current->getFusionDistanceValue(); }
virtual osg::Camera * getCamera() { return _current->getCamera(); }
virtual void setNode(osg::Node* n);
@@ -88,11 +101,11 @@ public:
private:
typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > NamedManipulator;
typedef std::pair<std::string, osg::ref_ptr<MatrixManipulator> > NamedManipulator;
typedef std::map<int, NamedManipulator> KeyManipMap;
KeyManipMap _manips;
osg::ref_ptr<CameraManipulator> _current;
osg::ref_ptr<MatrixManipulator> _current;
};
};