Create initial class placeholders for main volume rendering classes
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68
include/osgVolume/Volume
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68
include/osgVolume/Volume
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUME
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#define OSGVOLUME 1
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#include <osg/Group>
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#include <osg/CoordinateSystemNode>
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#include <osgVolume/Brick>
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namespace osgVolume {
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/** Volume provides a framework for loosely coupling 3d image Brick's with volume algorithms.
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* This allows VolumeTechnique's to be plugged in at runtime.*/
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class OSGVOLUME_EXPORT Volume : public osg::Group
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{
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public:
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Volume();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgVolume, Volume);
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virtual void traverse(osg::NodeVisitor& nv);
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/** Get the Brick for a given BrickID.*/
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Brick* getBrick(const BrickID& brickID);
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/** Get the const Brick for a given BrickID.*/
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const Brick* getBrick(const BrickID& brickID) const;
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protected:
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virtual ~Volume();
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friend class Brick;
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void dirtyRegisteredBricks();
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void registerBrick(Brick* tile);
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void unregisterBrick(Brick* tile);
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typedef std::map< BrickID, Brick* > BrickMap;
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typedef std::set< Brick* > BrickSet;
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mutable OpenThreads::Mutex _mutex;
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BrickSet _brickSet;
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BrickMap _brickMap;
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};
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}
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#endif
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