Create initial class placeholders for main volume rendering classes

This commit is contained in:
Robert Osfield
2008-09-21 11:05:03 +00:00
parent ae08a5b261
commit 00f6622ac8
7 changed files with 668 additions and 0 deletions

166
src/osgVolume/Brick.cpp Normal file
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@@ -0,0 +1,166 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Brick>
#include <osgVolume/Volume>
using namespace osg;
using namespace osgVolume;
/////////////////////////////////////////////////////////////////////////////////
//
// Brick
//
Brick::Brick():
_volume(0),
_hasBeenTraversal(false),
_dirty(false)
{
setThreadSafeRefUnref(true);
}
Brick::Brick(const Brick& brick,const osg::CopyOp& copyop):
Group(brick,copyop),
_volume(0),
_hasBeenTraversal(false),
_image(brick._image),
_dirty(false)
{
if (brick.getVolumeTechnique())
{
setVolumeTechnique(osg::clone(brick.getVolumeTechnique()));
}
}
Brick::~Brick()
{
if (_volume) setVolume(0);
}
void Brick::setVolume(Volume* volume)
{
if (_volume == volume) return;
if (_volume) _volume->unregisterBrick(this);
_volume = volume;
if (_volume) _volume->registerBrick(this);
}
void Brick::setBrickID(const BrickID& brickID)
{
if (_brickID == brickID) return;
if (_volume) _volume->unregisterBrick(this);
_brickID = brickID;
if (_volume) _volume->registerBrick(this);
}
void Brick::traverse(osg::NodeVisitor& nv)
{
if (!_hasBeenTraversal)
{
if (!_volume)
{
osg::NodePath& nodePath = nv.getNodePath();
if (!nodePath.empty())
{
for(osg::NodePath::reverse_iterator itr = nodePath.rbegin();
itr != nodePath.rend() && !_volume;
++itr)
{
osgVolume::Volume* volume = dynamic_cast<Volume*>(*itr);
if (volume)
{
osg::notify(osg::INFO)<<"Assigning volume system "<<volume<<std::endl;
setVolume(volume);
}
}
}
}
_hasBeenTraversal = true;
}
if (_volumeTechnique.valid())
{
_volumeTechnique->traverse(nv);
}
else
{
osg::Group::traverse(nv);
}
}
void Brick::init()
{
if (_volumeTechnique.valid() && getDirty())
{
_volumeTechnique->init();
setDirty(false);
}
}
void Brick::setVolumeTechnique(VolumeTechnique* volumeTechnique)
{
if (_volumeTechnique == volumeTechnique) return;
int dirtyDelta = _dirty ? -1 : 0;
if (_volumeTechnique.valid())
{
_volumeTechnique->_brick = 0;
}
_volumeTechnique = volumeTechnique;
if (_volumeTechnique.valid())
{
_volumeTechnique->_brick = this;
++dirtyDelta;
}
if (dirtyDelta>0) setDirty(true);
else if (dirtyDelta<0) setDirty(false);
}
void Brick::setDirty(bool dirty)
{
if (_dirty==dirty) return;
_dirty = dirty;
if (_dirty)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
else if (getNumChildrenRequiringUpdateTraversal()>0)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1);
}
}
osg::BoundingSphere Brick::computeBound() const
{
osg::BoundingSphere bs;
osg::notify(osg::NOTICE)<<"TODO Brick::computeBound()"<<std::endl;
return bs;
}

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@@ -11,6 +11,9 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Export
${HEADER_PATH}/ImageUtils
${HEADER_PATH}/Version
${HEADER_PATH}/Volume
${HEADER_PATH}/VolumeTechnique
${HEADER_PATH}/Brick
)
# FIXME: For OS X, need flag for Framework or dylib
@@ -19,6 +22,9 @@ ADD_LIBRARY(${LIB_NAME}
${LIB_PUBLIC_HEADERS}
ImageUtils.cpp
Version.cpp
Brick.cpp
VolumeTechnique.cpp
Volume.cpp
)

114
src/osgVolume/Volume.cpp Normal file
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@@ -0,0 +1,114 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Volume>
#include <OpenThreads/ScopedLock>
using namespace osgVolume;
Volume::Volume()
{
}
Volume::Volume(const Volume& ts, const osg::CopyOp& copyop):
osg::Group(ts,copyop)
{
}
Volume::~Volume()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(BrickSet::iterator itr = _brickSet.begin();
itr != _brickSet.end();
++itr)
{
const_cast<Brick*>(*itr)->_volume = 0;
}
_brickSet.clear();
_brickMap.clear();
}
void Volume::traverse(osg::NodeVisitor& nv)
{
Group::traverse(nv);
}
Brick* Volume::getBrick(const BrickID& BrickID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
BrickMap::iterator itr = _brickMap.find(BrickID);
if (itr != _brickMap.end()) return 0;
return itr->second;
}
const Brick* Volume::getBrick(const BrickID& BrickID) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
BrickMap::const_iterator itr = _brickMap.find(BrickID);
if (itr != _brickMap.end()) return 0;
return itr->second;
}
void Volume::dirtyRegisteredBricks()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(BrickSet::iterator itr = _brickSet.begin();
itr != _brickSet.end();
++itr)
{
(const_cast<Brick*>(*itr))->setDirty(true);
}
}
static unsigned int s_maxNumBricks = 0;
void Volume::registerBrick(Brick* Brick)
{
if (!Brick) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (Brick->getBrickID().valid())
{
_brickMap[Brick->getBrickID()] = Brick;
}
_brickSet.insert(Brick);
if (_brickSet.size() > s_maxNumBricks) s_maxNumBricks = _brickSet.size();
// osg::notify(osg::NOTICE)<<"Volume::registerBrick "<<Brick<<" total number of Brick "<<_brickSet.size()<<" max = "<<s_maxNumBricks<<std::endl;
}
void Volume::unregisterBrick(Brick* Brick)
{
if (!Brick) return;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (Brick->getBrickID().valid())
{
_brickMap.erase(Brick->getBrickID());
}
_brickSet.erase(Brick);
// osg::notify(osg::NOTICE)<<"Volume::unregisterBrick "<<Brick<<" total number of Brick "<<_brickSet.size()<<" max = "<<s_maxNumBricks<<std::endl;
}

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@@ -0,0 +1,88 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/VolumeTechnique>
#include <osgVolume/Brick>
using namespace osgVolume;
VolumeTechnique::VolumeTechnique():
_brick(0)
{
setThreadSafeRefUnref(true);
}
VolumeTechnique::VolumeTechnique(const VolumeTechnique& rhs,const osg::CopyOp& copyop):
osg::Object(rhs,copyop),
_brick(0)
{
}
VolumeTechnique::~VolumeTechnique()
{
}
void VolumeTechnique::init()
{
osg::notify(osg::NOTICE)<<className()<<"::initialize(..) not implementated yet"<<std::endl;
}
void VolumeTechnique::update(osgUtil::UpdateVisitor* uv)
{
osg::notify(osg::NOTICE)<<className()<<"::update(..) not implementated yet"<<std::endl;
if (_brick) _brick->osg::Group::traverse(*uv);
}
void VolumeTechnique::cull(osgUtil::CullVisitor* cv)
{
osg::notify(osg::NOTICE)<<className()<<"::cull(..) not implementated yet"<<std::endl;
if (_brick) _brick->osg::Group::traverse(*cv);
}
void VolumeTechnique::cleanSceneGraph()
{
osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph(..) not implementated yet"<<std::endl;
}
void VolumeTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_brick) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
if (_brick->getDirty()) _brick->init();
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (uv)
{
update(uv);
return;
}
}
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (cv)
{
cull(cv);
return;
}
}
if (_brick->getDirty()) _brick->init();
// otherwise fallback to the Group::traverse()
_brick->osg::Group::traverse(nv);
}