Create initial class placeholders for main volume rendering classes
This commit is contained in:
166
src/osgVolume/Brick.cpp
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166
src/osgVolume/Brick.cpp
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@@ -0,0 +1,166 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/Brick>
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#include <osgVolume/Volume>
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using namespace osg;
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using namespace osgVolume;
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Brick
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//
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Brick::Brick():
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_volume(0),
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_hasBeenTraversal(false),
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_dirty(false)
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{
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setThreadSafeRefUnref(true);
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}
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Brick::Brick(const Brick& brick,const osg::CopyOp& copyop):
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Group(brick,copyop),
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_volume(0),
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_hasBeenTraversal(false),
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_image(brick._image),
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_dirty(false)
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{
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if (brick.getVolumeTechnique())
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{
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setVolumeTechnique(osg::clone(brick.getVolumeTechnique()));
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}
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}
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Brick::~Brick()
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{
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if (_volume) setVolume(0);
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}
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void Brick::setVolume(Volume* volume)
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{
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if (_volume == volume) return;
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if (_volume) _volume->unregisterBrick(this);
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_volume = volume;
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if (_volume) _volume->registerBrick(this);
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}
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void Brick::setBrickID(const BrickID& brickID)
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{
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if (_brickID == brickID) return;
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if (_volume) _volume->unregisterBrick(this);
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_brickID = brickID;
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if (_volume) _volume->registerBrick(this);
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}
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void Brick::traverse(osg::NodeVisitor& nv)
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{
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if (!_hasBeenTraversal)
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{
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if (!_volume)
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{
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osg::NodePath& nodePath = nv.getNodePath();
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if (!nodePath.empty())
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{
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for(osg::NodePath::reverse_iterator itr = nodePath.rbegin();
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itr != nodePath.rend() && !_volume;
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++itr)
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{
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osgVolume::Volume* volume = dynamic_cast<Volume*>(*itr);
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if (volume)
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{
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osg::notify(osg::INFO)<<"Assigning volume system "<<volume<<std::endl;
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setVolume(volume);
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}
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}
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}
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}
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_hasBeenTraversal = true;
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}
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if (_volumeTechnique.valid())
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{
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_volumeTechnique->traverse(nv);
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}
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else
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{
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osg::Group::traverse(nv);
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}
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}
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void Brick::init()
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{
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if (_volumeTechnique.valid() && getDirty())
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{
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_volumeTechnique->init();
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setDirty(false);
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}
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}
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void Brick::setVolumeTechnique(VolumeTechnique* volumeTechnique)
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{
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if (_volumeTechnique == volumeTechnique) return;
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int dirtyDelta = _dirty ? -1 : 0;
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if (_volumeTechnique.valid())
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{
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_volumeTechnique->_brick = 0;
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}
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_volumeTechnique = volumeTechnique;
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if (_volumeTechnique.valid())
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{
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_volumeTechnique->_brick = this;
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++dirtyDelta;
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}
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if (dirtyDelta>0) setDirty(true);
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else if (dirtyDelta<0) setDirty(false);
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}
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void Brick::setDirty(bool dirty)
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{
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if (_dirty==dirty) return;
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_dirty = dirty;
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if (_dirty)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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else if (getNumChildrenRequiringUpdateTraversal()>0)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1);
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}
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}
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osg::BoundingSphere Brick::computeBound() const
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{
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osg::BoundingSphere bs;
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osg::notify(osg::NOTICE)<<"TODO Brick::computeBound()"<<std::endl;
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return bs;
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}
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@@ -11,6 +11,9 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Export
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${HEADER_PATH}/ImageUtils
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${HEADER_PATH}/Version
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${HEADER_PATH}/Volume
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${HEADER_PATH}/VolumeTechnique
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${HEADER_PATH}/Brick
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)
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# FIXME: For OS X, need flag for Framework or dylib
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@@ -19,6 +22,9 @@ ADD_LIBRARY(${LIB_NAME}
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${LIB_PUBLIC_HEADERS}
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ImageUtils.cpp
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Version.cpp
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Brick.cpp
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VolumeTechnique.cpp
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Volume.cpp
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)
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114
src/osgVolume/Volume.cpp
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114
src/osgVolume/Volume.cpp
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@@ -0,0 +1,114 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/Volume>
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#include <OpenThreads/ScopedLock>
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using namespace osgVolume;
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Volume::Volume()
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{
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}
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Volume::Volume(const Volume& ts, const osg::CopyOp& copyop):
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osg::Group(ts,copyop)
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{
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}
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Volume::~Volume()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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for(BrickSet::iterator itr = _brickSet.begin();
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itr != _brickSet.end();
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++itr)
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{
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const_cast<Brick*>(*itr)->_volume = 0;
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}
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_brickSet.clear();
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_brickMap.clear();
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}
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void Volume::traverse(osg::NodeVisitor& nv)
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{
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Group::traverse(nv);
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}
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Brick* Volume::getBrick(const BrickID& BrickID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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BrickMap::iterator itr = _brickMap.find(BrickID);
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if (itr != _brickMap.end()) return 0;
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return itr->second;
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}
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const Brick* Volume::getBrick(const BrickID& BrickID) const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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BrickMap::const_iterator itr = _brickMap.find(BrickID);
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if (itr != _brickMap.end()) return 0;
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return itr->second;
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}
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void Volume::dirtyRegisteredBricks()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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for(BrickSet::iterator itr = _brickSet.begin();
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itr != _brickSet.end();
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++itr)
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{
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(const_cast<Brick*>(*itr))->setDirty(true);
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}
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}
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static unsigned int s_maxNumBricks = 0;
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void Volume::registerBrick(Brick* Brick)
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{
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if (!Brick) return;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (Brick->getBrickID().valid())
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{
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_brickMap[Brick->getBrickID()] = Brick;
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}
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_brickSet.insert(Brick);
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if (_brickSet.size() > s_maxNumBricks) s_maxNumBricks = _brickSet.size();
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// osg::notify(osg::NOTICE)<<"Volume::registerBrick "<<Brick<<" total number of Brick "<<_brickSet.size()<<" max = "<<s_maxNumBricks<<std::endl;
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}
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void Volume::unregisterBrick(Brick* Brick)
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{
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if (!Brick) return;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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if (Brick->getBrickID().valid())
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{
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_brickMap.erase(Brick->getBrickID());
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}
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_brickSet.erase(Brick);
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// osg::notify(osg::NOTICE)<<"Volume::unregisterBrick "<<Brick<<" total number of Brick "<<_brickSet.size()<<" max = "<<s_maxNumBricks<<std::endl;
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}
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88
src/osgVolume/VolumeTechnique.cpp
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88
src/osgVolume/VolumeTechnique.cpp
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@@ -0,0 +1,88 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/VolumeTechnique>
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#include <osgVolume/Brick>
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using namespace osgVolume;
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VolumeTechnique::VolumeTechnique():
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_brick(0)
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{
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setThreadSafeRefUnref(true);
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}
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VolumeTechnique::VolumeTechnique(const VolumeTechnique& rhs,const osg::CopyOp& copyop):
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osg::Object(rhs,copyop),
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_brick(0)
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{
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}
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VolumeTechnique::~VolumeTechnique()
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{
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}
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void VolumeTechnique::init()
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{
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osg::notify(osg::NOTICE)<<className()<<"::initialize(..) not implementated yet"<<std::endl;
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}
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void VolumeTechnique::update(osgUtil::UpdateVisitor* uv)
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{
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osg::notify(osg::NOTICE)<<className()<<"::update(..) not implementated yet"<<std::endl;
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if (_brick) _brick->osg::Group::traverse(*uv);
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}
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void VolumeTechnique::cull(osgUtil::CullVisitor* cv)
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{
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osg::notify(osg::NOTICE)<<className()<<"::cull(..) not implementated yet"<<std::endl;
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if (_brick) _brick->osg::Group::traverse(*cv);
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}
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void VolumeTechnique::cleanSceneGraph()
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{
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osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph(..) not implementated yet"<<std::endl;
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}
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void VolumeTechnique::traverse(osg::NodeVisitor& nv)
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{
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if (!_brick) return;
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// if app traversal update the frame count.
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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{
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if (_brick->getDirty()) _brick->init();
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osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
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if (uv)
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{
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update(uv);
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return;
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}
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}
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else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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if (cv)
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{
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cull(cv);
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return;
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}
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}
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if (_brick->getDirty()) _brick->init();
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// otherwise fallback to the Group::traverse()
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_brick->osg::Group::traverse(nv);
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}
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