From Wojciech Lewandowski, "Reading and Writing of Texture2DArrays for IVE format."
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@@ -35,6 +35,7 @@
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#include "LineStipple.h"
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#include "Texture1D.h"
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#include "Texture2D.h"
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#include "Texture2DArray.h"
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#include "Texture3D.h"
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#include "TextureCubeMap.h"
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#include "TextureRectangle.h"
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@@ -1437,6 +1438,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
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attribute = new osg::Texture2D();
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((ive::Texture2D*)(attribute.get()))->read(this);
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}
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else if(attributeID == IVETEXTURE2DARRAY){
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attribute = new osg::Texture2DArray();
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((ive::Texture2DArray*)(attribute.get()))->read(this);
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}
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else if(attributeID == IVETEXTURE3D){
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attribute = new osg::Texture3D();
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((ive::Texture3D*)(attribute.get()))->read(this);
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