From Wojciech Lewandowski, "Reading and Writing of Texture2DArrays for IVE format."

This commit is contained in:
Robert Osfield
2010-05-21 09:56:59 +00:00
parent a79a13955a
commit 0165862701
6 changed files with 111 additions and 0 deletions

View File

@@ -35,6 +35,7 @@
#include "LineStipple.h"
#include "Texture1D.h"
#include "Texture2D.h"
#include "Texture2DArray.h"
#include "Texture3D.h"
#include "TextureCubeMap.h"
#include "TextureRectangle.h"
@@ -1437,6 +1438,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
attribute = new osg::Texture2D();
((ive::Texture2D*)(attribute.get()))->read(this);
}
else if(attributeID == IVETEXTURE2DARRAY){
attribute = new osg::Texture2DArray();
((ive::Texture2DArray*)(attribute.get()))->read(this);
}
else if(attributeID == IVETEXTURE3D){
attribute = new osg::Texture3D();
((ive::Texture3D*)(attribute.get()))->read(this);