From Wojciech Lewandowski, "Reading and Writing of Texture2DArrays for IVE format."

This commit is contained in:
Robert Osfield
2010-05-21 09:56:59 +00:00
parent a79a13955a
commit 0165862701
6 changed files with 111 additions and 0 deletions

View File

@@ -36,6 +36,7 @@
#include "LineStipple.h"
#include "Texture1D.h"
#include "Texture2D.h"
#include "Texture2DArray.h"
#include "Texture3D.h"
#include "TextureCubeMap.h"
#include "TextureRectangle.h"
@@ -1062,6 +1063,10 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
else if(dynamic_cast<const osg::Texture3D*>(attribute)){
((ive::Texture3D*)(attribute))->write(this);
}
// This is a Texture2DArray
else if(dynamic_cast<const osg::Texture2DArray*>(attribute)){
((ive::Texture2DArray*)(attribute))->write(this);
}
// This is a TextureCubeMap
else if(dynamic_cast<const osg::TextureCubeMap*>(attribute)){
((ive::TextureCubeMap*)(attribute))->write(this);