From Wojciech Lewandowski, "Reading and Writing of Texture2DArrays for IVE format."
This commit is contained in:
80
src/osgPlugins/ive/Texture2DArray.cpp
Normal file
80
src/osgPlugins/ive/Texture2DArray.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
/**********************************************************************
|
||||
*
|
||||
* FILE: Texture2DArray.cpp
|
||||
*
|
||||
* DESCRIPTION: Read/Write osg::Texture2DArray in binary format to disk.
|
||||
*
|
||||
* CREATED BY: Wojtek Lewandowski based on TextureCubeMap ive support
|
||||
*
|
||||
* HISTORY: Created 12.02.2010
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
#include "Exception.h"
|
||||
#include "Texture2DArray.h"
|
||||
#include "Texture.h"
|
||||
#include "Image.h"
|
||||
|
||||
using namespace ive;
|
||||
|
||||
void Texture2DArray::write(DataOutputStream* out){
|
||||
// Write Texture2DArray's identification.
|
||||
out->writeInt(IVETEXTURE2DARRAY);
|
||||
// If the osg class is inherited by any other class we should also write this to file.
|
||||
osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
|
||||
if(tex){
|
||||
((ive::Texture*)(tex))->write(out);
|
||||
}
|
||||
else
|
||||
out_THROW_EXCEPTION("Texture2DArray::write(): Could not cast this osg::Texture2DArray to an osg::Texture.");
|
||||
// Write Texture2DArray's properties.
|
||||
|
||||
// Write texture size
|
||||
out->writeInt(getTextureWidth());
|
||||
out->writeInt(getTextureHeight());
|
||||
out->writeInt(getTextureDepth());
|
||||
|
||||
// Write number of mipmap levels
|
||||
out->writeInt(getNumMipmapLevels());
|
||||
|
||||
for( int i = 0; i < getTextureDepth(); i++ )
|
||||
{
|
||||
out->writeImage( getImage( i ) );
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::read(DataInputStream* in)
|
||||
{
|
||||
// Peek on Texture2DArray's identification.
|
||||
int id = in->peekInt();
|
||||
if(id == IVETEXTURE2DARRAY){
|
||||
// Read Texture2DArray's identification.
|
||||
id = in->readInt();
|
||||
// If the osg class is inherited by any other class we should also read this from file.
|
||||
osg::Texture* tex = dynamic_cast<osg::Texture*>(this);
|
||||
if(tex){
|
||||
((ive::Texture*)(tex))->read(in);
|
||||
}
|
||||
else
|
||||
in_THROW_EXCEPTION("Texture2DArray::read(): Could not cast this osg::Texture2DArray to an osg::Texture.");
|
||||
// Read Texture2DArray's properties
|
||||
|
||||
// Read texture size
|
||||
int width = in->readInt();
|
||||
int height = in->readInt();
|
||||
int depth = in->readInt();
|
||||
setTextureSize(width, height, depth);
|
||||
|
||||
// Read number of mipmap levels
|
||||
setNumMipmapLevels((unsigned int)in->readInt());
|
||||
|
||||
for( int i = 0; i < depth; i++ )
|
||||
{
|
||||
setImage( i, in->readImage() );
|
||||
}
|
||||
}
|
||||
else{
|
||||
in_THROW_EXCEPTION("Texture2DArray::read(): Expected Texture2DArray identification.");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user