Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects

This commit is contained in:
Robert Osfield
2010-12-10 15:27:19 +00:00
parent c040b25699
commit 017a03ffe5
9 changed files with 240 additions and 745 deletions

View File

@@ -68,50 +68,6 @@ class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation
virtual void release();
/** Set the target frame rate that the DatabasePager should assume.
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
* Default value is 100.
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
* parameters are not directly used by DatabasePager, but are should be used as a guide for how
* long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use
* when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of
* time to set aside cthe faster databases will be paged in but with increased chance of frame drops,
* the lower the amount of time the set aside the slower databases will paged it but with better
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
* on a modern mid to high end PC.
* The way to compute the amount of available time use a scheme such as :
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
*
* Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
/** Get the target frame rate that the DatabasePager should assume.*/
double getTargetFrameRate() const { return _targetFrameRate; }
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
* Default value is 0.001 (1 millisecond).
* For usage see notes in setTargetFrameRate.
*
* Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
* For usage see notes in setTargetFrameRate.*/
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
/** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 0.9.*/
void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; }
double getFlushTimeRatio() const { return _flushTimeRatio; }
/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 1.0.
* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
/** Force update of state associated with cameras. */
void setCameraRequiresSetUp(bool flag);
bool getCameraRequiresSetUp() const;
@@ -121,12 +77,6 @@ class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation
virtual ~Renderer();
virtual void updateSceneView(osgUtil::SceneView* sceneView);
virtual void flushAndCompile(double currentElapsedFrameTime, osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager, osg::GraphicsThread* compileThread);
double _targetFrameRate;
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
double _flushTimeRatio;
double _conservativeTimeRatio;
osg::observer_ptr<osg::Camera> _camera;
@@ -135,9 +85,6 @@ class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation
bool _compileOnNextDraw;
osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
osg::ref_ptr<osg::FlushDeletedGLObjectsOperation> _flushOperation;
struct OSGVIEWER_EXPORT ThreadSafeQueue
{