From Farshid Lashkari, Added GLBeginEndAdapter::reset(), and _overallNormalAssigned, _overallColorAssigned flags to avoid the GLBeginEndAdapter adapter setting colour and normals when none has been assigned.

This commit is contained in:
Robert Osfield
2012-09-20 11:18:19 +00:00
parent d511288718
commit 01c7d87b1a
3 changed files with 19 additions and 3 deletions

View File

@@ -25,6 +25,8 @@ GLBeginEndAdapter::GLBeginEndAdapter(State* state):
_normal(0.0f,0.0f,1.0f),
_colorAssigned(false),
_color(1.0f,1.0f,1.0f,1.0f),
_overallNormalAssigned(false),
_overallColorAssigned(false),
_primitiveMode(0)
{
}
@@ -249,7 +251,7 @@ void GLBeginEndAdapter::End()
{
_state->setColorPointer(_colors.get());
}
else
else if (_overallColorAssigned)
{
_state->Color(_overallColor.r(), _overallColor.g(), _overallColor.b(), _overallColor.a());
}
@@ -258,7 +260,7 @@ void GLBeginEndAdapter::End()
{
_state->setNormalPointer(_normals.get());
}
else
else if (_overallNormalAssigned)
{
_state->Normal(_overallNormal.x(), _overallNormal.y(), _overallNormal.z());
}
@@ -296,3 +298,9 @@ void GLBeginEndAdapter::End()
else if (_primitiveMode==GL_POLYGON) glDrawArrays(GL_TRIANGLE_FAN, 0, _vertices->size());
else glDrawArrays(_primitiveMode, 0, _vertices->size());
}
void GLBeginEndAdapter::reset()
{
_overallNormalAssigned = false;
_overallColorAssigned = false;
}