Added Geoff Michel's osgpick and osgUtil::PickVisitor code.
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@@ -36,20 +36,11 @@
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<h2>
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<u>Compiling and installing the OpenSceneGraph</u></h2>
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The scene graph depends upon Standard C++, STL and OpenGL so you need a
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C++ compiler up to the task and OpenGL or Mesa installed. The viewer depends
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upon Producer which you'll need to download and install from the Producer website.
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The OSG has it own native ascii file format, and .rgb image reader inbuilt
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C++ compiler up to the task and OpenGL or Mesa installed. The example applications depend
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upon Open Producer which you'll need to download and install from the Producer website.
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The OSG has it own native ascii file format, and .rgb image reader
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which allows you read the example data with any dependencies other than
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C++, STL and OpenGL.
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<p>The osgText library adds the dependency of the freetype library for
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support of true type fonts, however it is not essential to the core library,
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so you can comment it out from compilation by modifying the src/Makefile,
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and examples/Makefile. I you wish to use fonts then you can download freetype
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from www.freetype.org. The osgText library also requires an up to date
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GLU implementation which supports GLU1.2 tessellation routines. If you
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your current GLU is out of date you'll need to download the latest, for
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instance the sgi's sample implementation for GLU from the www.opengl.org
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website.
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<p>The OSG also has a set of plug-ins which support non-native 3d database
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and image formats, several have no dependencies on external libraries (flt,3ds,obj,
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lwo,dw, tga & pic), while others (pfb,jpeg,gif,tiff) require other
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