Added Geoff Michel's osgpick and osgUtil::PickVisitor code.
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@@ -37,7 +37,7 @@
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<u>Plans for future developments</u></h2>
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Now we have reached the beta phase (0.9.x) of OpenScenegGraph project,
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and are now working towards the full 1.0 release, with a likely
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release date in fall 2002.
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release date in second half of 2003.
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<h3>
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Fturue work include:</h3>
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@@ -45,28 +45,27 @@ Fturue work include:</h3>
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<ul>
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<li>
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Multi-pass fallback for when multi-texturing is not supported.</li>
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StateSet composite structure for managing multi-pass effects and alternate rendering implemations.
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This will allow one to manage the use of extensions and provide effecient fallback rendering paths.</li>
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<li>
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Clean up the API for managing multi-stage and multi-pass rendering within
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the scene graph.</li>
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<li>
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Open Producer - cross platform library for transparently managing mulitpipe and
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cluster graphics systems. Similar in concept to OpenGL multipipe SDK, except
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cross platform and with support of graphics clusters.</li>
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Support for clustering in Open Producer and osgProducer.</li>
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<li>
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osgSim - cross platform library for the visual simulation market with support for light points,
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small target anti-aliasing, geometry correction and clip mapping.</li>
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Enhance osgDB and plugins to allow them to be used with alternate input streams. Add support for native binary
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file format for rapid loading and saving of scene graphs.
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</li>
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<li>
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Replace osgProducer with Open Producer for the demos. Open Producer is a much cleaner and more scalable
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windowing API. Move osgProducer out of the distribution and into the bazaar.</li>
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Development of virtual texture support for rendering in real-time massive images, such as whole earth textures.</li>
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<li>
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Introduce a new library osgEnv/osgShapes, which adds support for creating
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shapes and environmental effects such as stars, planets, cloud layers and
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Introduce a new library osgEnvironment, which adds support for creating
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shapes and environmental effects such as stars, planets, cloud layers, oceans and
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ground planes.</li>
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<li>
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