Added Geoff Michel's osgpick and osgUtil::PickVisitor code.
This commit is contained in:
@@ -147,7 +147,7 @@ int main( int argc, char **argv )
|
||||
cg.setSceneData(loadedModel.get());
|
||||
|
||||
Producer::Trackball tb;
|
||||
tb.setOrientation( Producer::Trackball::Y_UP );
|
||||
tb.setOrientation( Producer::Trackball::Z_UP );
|
||||
|
||||
// create the windows and run the threads.
|
||||
cg.realize();
|
||||
@@ -156,7 +156,7 @@ int main( int argc, char **argv )
|
||||
|
||||
while( !kbmcb.done() )
|
||||
{
|
||||
// syncronize to screen refresh.
|
||||
// syncronize to the when cull and draw threads have completed.
|
||||
cg.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
@@ -171,6 +171,10 @@ int main( int argc, char **argv )
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
cg.frame();
|
||||
}
|
||||
|
||||
// syncronize to the when cull and draw threads have completed.
|
||||
cg.sync();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
19
examples/osgpick/GNUmakefile
Normal file
19
examples/osgpick/GNUmakefile
Normal file
@@ -0,0 +1,19 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgpick.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgpick
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
14
examples/osgpick/GNUmakefile.inst
Normal file
14
examples/osgpick/GNUmakefile.inst
Normal file
@@ -0,0 +1,14 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgpick.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgpick
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
289
examples/osgpick/osgpick.cpp
Normal file
289
examples/osgpick/osgpick.cpp
Normal file
@@ -0,0 +1,289 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
/* osgpick sample
|
||||
* demonstrate use of osgUtil/PickVisitor for picking in a HUD or
|
||||
* in a 3d scene,
|
||||
*/
|
||||
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgProducer/Viewer>
|
||||
|
||||
#include <osg/Material>
|
||||
#include <osg/Geode>
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/Depth>
|
||||
#include <osg/Projection>
|
||||
#include <osg/MatrixTransform>
|
||||
|
||||
#include <osgText/Text>
|
||||
|
||||
#include <osgUtil/PickVisitor>
|
||||
|
||||
|
||||
|
||||
// class to handle events with a pick
|
||||
class PickHandler : public osgGA::GUIEventHandler {
|
||||
public:
|
||||
|
||||
PickHandler(osgProducer::OsgCameraGroup* cg,osgText::Text* updateText):
|
||||
_cg(cg),
|
||||
_updateText(updateText) {}
|
||||
|
||||
~PickHandler() {}
|
||||
|
||||
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
|
||||
|
||||
virtual void pick(const osgGA::GUIEventAdapter& ea);
|
||||
|
||||
void setLabel(const std::string& name)
|
||||
{
|
||||
if (_updateText.get()) _updateText->setText(name);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
osgProducer::OsgCameraGroup *_cg;
|
||||
osg::ref_ptr<osgText::Text> _updateText;
|
||||
};
|
||||
|
||||
bool PickHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
|
||||
{
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(osgGA::GUIEventAdapter::FRAME):
|
||||
{
|
||||
pick(ea);
|
||||
}
|
||||
return false;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void PickHandler::pick(const osgGA::GUIEventAdapter& ea)
|
||||
{
|
||||
// OK here is the interesting bit - How To Pick a Geode
|
||||
// including geodes in a HUD under a Projection Matrix
|
||||
osg::Node *scene=_cg->getSceneData();//main node of the scene.
|
||||
if (scene)
|
||||
{
|
||||
float x=ea.getXnormalized();
|
||||
float y=ea.getYnormalized();
|
||||
osgUtil::PickVisitor iv;
|
||||
const float *matView;
|
||||
const float *matProj;
|
||||
Producer::Camera *cmm=_cg->getCamera(0);
|
||||
matView=cmm->getViewMatrix();
|
||||
matProj=cmm->getProjectionMatrix();
|
||||
osg::Matrix vum;
|
||||
vum.set(matView);
|
||||
vum.postMult(osg::Matrix(matProj));
|
||||
osg::Matrix windowmatrix=osg::Matrix::translate(1.0f,1.0f,1.0f)*
|
||||
osg::Matrix::scale(0.5f,0.5f,0.5f);
|
||||
vum.postMult(windowmatrix);
|
||||
osgUtil::IntersectVisitor::HitList& hlist=iv.getHits(scene, vum, x,y);
|
||||
std::string gdlist="";
|
||||
if (iv.hits())
|
||||
{
|
||||
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hlist.begin();
|
||||
hitr!=hlist.end();
|
||||
++hitr)
|
||||
{
|
||||
//osg::Vec3 ip = hitr->getLocalIntersectPoint();
|
||||
//osg::Vec3 in = hitr->getLocalIntersectNormal();
|
||||
osg::Geode* geode = hitr->_geode.get();
|
||||
// the geodes are identified by name.
|
||||
if (geode) {
|
||||
gdlist=gdlist+" "+geode->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
setLabel(gdlist);
|
||||
}
|
||||
}
|
||||
|
||||
osg::Node* createHUD(osgText::Text* updateText)
|
||||
{ // create the hud. derived from osgHud.cpp
|
||||
// adds a set of quads, each in a separate Geode - which can be picked individually
|
||||
// eg to be used as a menuing/help system!
|
||||
// Can pick texts too!
|
||||
osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
|
||||
modelview_abs->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
|
||||
modelview_abs->setMatrix(osg::Matrix::identity());
|
||||
|
||||
osg::Projection* projection = new osg::Projection;
|
||||
projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
|
||||
projection->addChild(modelview_abs);
|
||||
|
||||
|
||||
std::string timesFont("fonts/times.ttf");
|
||||
|
||||
// turn lighting off for the text and disable depth test to ensure its always ontop.
|
||||
osg::Vec3 position(150.0f,800.0f,0.0f);
|
||||
osg::Vec3 delta(0.0f,-60.0f,0.0f);
|
||||
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode();
|
||||
osg::StateSet* stateset = geode->getOrCreateStateSet();
|
||||
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
|
||||
geode->setName("simple");
|
||||
modelview_abs->addChild(geode);
|
||||
|
||||
osgText::Text* text = new osgText::Text;
|
||||
geode->addDrawable( text );
|
||||
|
||||
text->setFont(timesFont);
|
||||
text->setText("Picking in Head Up Displays is simple !=]");
|
||||
text->setPosition(position);
|
||||
|
||||
position += delta;
|
||||
}
|
||||
|
||||
|
||||
for (int i=0; i<5; i++) {
|
||||
osg::Vec3 dy(0.0f,-30.0f,0.0f);
|
||||
osg::Vec3 dx(120.0f,0.0f,0.0f);
|
||||
osg::Geode* geode = new osg::Geode();
|
||||
osg::StateSet* stateset = geode->getOrCreateStateSet();
|
||||
const char *opts[]={"One", "Two", "Three", "January", "Feb", "2003"};
|
||||
osg::Geometry *quad=new osg::Geometry;
|
||||
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
|
||||
std::string name="subOption";
|
||||
name += " ";
|
||||
name += std::string(opts[i]);
|
||||
geode->setName(name);
|
||||
osg::Vec3Array* vertices = new osg::Vec3Array(4); // 1 quad
|
||||
osg::Vec4Array* colors = new osg::Vec4Array;
|
||||
colors = new osg::Vec4Array;
|
||||
colors->push_back(osg::Vec4(0.8-0.1*i,0.1*i,0.2*i, 1.0));
|
||||
quad->setColorArray(colors);
|
||||
quad->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
|
||||
(*vertices)[0]=position;
|
||||
(*vertices)[1]=position+dx;
|
||||
(*vertices)[2]=position+dx+dy;
|
||||
(*vertices)[3]=position+dy;
|
||||
quad->setVertexArray(vertices);
|
||||
quad->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
|
||||
geode->addDrawable(quad);
|
||||
modelview_abs->addChild(geode);
|
||||
|
||||
position += delta;
|
||||
}
|
||||
|
||||
|
||||
|
||||
{ // this displays what has been selected
|
||||
osg::Geode* geode = new osg::Geode();
|
||||
osg::StateSet* stateset = geode->getOrCreateStateSet();
|
||||
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
|
||||
geode->setName("whatis");
|
||||
geode->addDrawable( updateText );
|
||||
modelview_abs->addChild(geode);
|
||||
|
||||
updateText->setFont(timesFont);
|
||||
updateText->setText("whatis will tell you what is under the mouse");
|
||||
updateText->setPosition(position);
|
||||
|
||||
position += delta;
|
||||
}
|
||||
|
||||
return projection;
|
||||
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to do Head Up Displays.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] [filename] ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// read the scene from the list of file specified commandline args.
|
||||
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
|
||||
|
||||
osg::ref_ptr<osg::Group> group = dynamic_cast<osg::Group*>(scene.get());
|
||||
if (!group)
|
||||
{
|
||||
group = new osg::Group;
|
||||
group->addChild(scene.get());
|
||||
}
|
||||
|
||||
osg::ref_ptr<osgText::Text> updateText = new osgText::Text;
|
||||
|
||||
// add the HUD subgraph.
|
||||
group->addChild(createHUD(updateText.get()));
|
||||
|
||||
// add the handler for doing the picking
|
||||
viewer.getEventHandlerList().push_front(new PickHandler(&viewer,updateText.get()));
|
||||
|
||||
// set the scene to render
|
||||
viewer.setSceneData(group.get());
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete before exit.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user