Added Geoff Michel's osgpick and osgUtil::PickVisitor code.

This commit is contained in:
Robert Osfield
2003-04-13 13:26:41 +00:00
parent 5ecc25540c
commit 026dc2cbb7
15 changed files with 762 additions and 50 deletions

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@@ -9,6 +9,7 @@ CXXFILES = \
DisplayRequirementsVisitor.cpp\
InsertImpostorsVisitor.cpp\
IntersectVisitor.cpp\
PickVisitor.cpp\
Optimizer.cpp\
RenderBin.cpp\
RenderGraph.cpp\

116
src/osgUtil/PickVisitor.cpp Normal file
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@@ -0,0 +1,116 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/PickVisitor>
#include <osgUtil/SceneView>
#include <osg/Projection>
using namespace osg;
using namespace osgUtil;
osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getHits(osgUtil::SceneView *scv, int x, int y)
{ // High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
// setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
osg::Vec3 near_point,far_point;
// get ends of line segment perpendicular to screen:
if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
{
osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
return getHitList(NULL); // empty;
}
return getIntersections(scv->getSceneData(),near_point,far_point);
}
osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getIntersections(osg::Node *scene,
osg::Vec3 near_point,osg::Vec3 far_point)
{ // option for non-sceneView users: you need to get the screen perp line and call getIntersections
// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
// the ray transformed by Projection
_lineSegment = new osg::LineSegment;
_lineSegment->set(near_point,far_point); // make a line segment
addLineSegment(_lineSegment.get());
scene->accept(*this);
return getHitList(_lineSegment.get());
}
// pickvisitor - top level; test main scenegraph than traverse to lower Projections
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point)
{ // High level get intersection with sceneview using a ray from x,y on the screen
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
// first get the standard hits in un-projected nodes
_PIVsegHitList=_piv.getIntersections(nd,near_point,far_point); // fill hitlist
// then get hits in projection nodes
traverse(*(nd)); // check for projection nodes
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osgUtil::SceneView *scv, const double x, const double y)
{ // High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
osg::Vec3 near_point,far_point;
// get ends of line segment perpendicular to screen:
if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
{
osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
return _piv.getHitList(NULL); // empty;
}
osg::Node *nd=scv->getSceneData();
getHits(nd, near_point,far_point);
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(void)
{ // High level return current intersections
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList& PickVisitor::getHits(osg::Node *scene,
const osg::Matrix &projm, const float x, const float y)
{ // utility for non=sceneview viewers
// x,y are values returned by
osg::Matrix inverseMVPW;
inverseMVPW.invert(projm);
double ix=0.5+0.5*x, iy=0.5-0.5*y; // for this purpose, range from 0-1
osg::Vec3 near_point = osg::Vec3(ix,iy,0.0f)*inverseMVPW;
osg::Vec3 far_point = osg::Vec3(ix,iy,1.0f)*inverseMVPW;
setxy(x,-y);
getHits(scene,near_point,far_point);
return _PIVsegHitList;
}
void PickVisitor::apply(osg::Projection& pr)
{ // stack the intersect rays, transform to new projection, traverse
// Assumes that the Projection is an absolute projection
osg::Matrix mt=osg::Matrix::inverse(pr.getMatrix());
osg::Vec3 npt=osg::Vec3(xp,yp,1) * mt, farpt=osg::Vec3(xp,yp,-1) * mt;
// traversing the nodes children, using the projection direction
for (unsigned int i=0; i<pr.getNumChildren(); i++) {
osg::Node *nodech=pr.getChild(i);
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
hitr!=hli.end();
++hitr) { // add the projection hits to the scene hits.
// This is why _lineSegment is retained as a member of PickIntersectVisitor
_PIVsegHitList.push_back(*hitr);
}
traverse(*nodech);
}
}