From Paul Martz and Robert Osfield, renamed include/osgUtil/Tesselator and associated classes/references to Tessellator etc.
This commit is contained in:
@@ -294,7 +294,7 @@ osg::Node* createScene()
|
||||
// note, anticlockwsie ordering.
|
||||
// note II, OpenGL polygons must be convex plan polygons, otherwise
|
||||
// undefined results will occur. If you have concave polygons or ones
|
||||
// that cross over themselves then use the osgUtil::Tesselator to fix
|
||||
// that cross over themselves then use the osgUtil::Tessellator to fix
|
||||
// the polygons into a set of valid polygons.
|
||||
osg::Vec3 myCoords[] =
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user