Fix typos and spelling.
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committed by
Robert Osfield
parent
c3008512f1
commit
02c310982e
@@ -317,7 +317,7 @@ public:
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// insert particle effects alongside the hit node, therefore able to track that nodes movement,
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// however, this does require us to insert the ParticleSystem itself into the root of the scene graph
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// separately from the main particle effects group which contains the emitters and programs.
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// the follow code block implements this, note the path for handling particle effects which arn't attached to
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// the follow code block implements this, note the path for handling particle effects which aren't attached to
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// moving models is easy - just a single line of code!
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// tell the effects not to attach to the particle system locally for rendering, as we'll handle add it into the
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