Fix typos and spelling.
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committed by
Robert Osfield
parent
c3008512f1
commit
02c310982e
@@ -107,7 +107,7 @@ class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
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}
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// The following overrides are technically redundant as the default implementation would eventually trickle down to
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// apply(osg::Node&); - however defining these explicitely should save a couple of virtual function calls
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// apply(osg::Node&); - however defining these explicitly should save a couple of virtual function calls
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virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
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virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
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virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
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@@ -66,7 +66,7 @@ as appropriate for the viewer.
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Events from the windowing environment are adpated, and then fed into the GUIEventHandlers.
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The GUIEventHandlers analyse and take action, and make requests of the windowing
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environemnt via the GUIActionAdapter. The viewer writer should then honour these
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environment via the GUIActionAdapter. The viewer writer should then honour these
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requests, translating them into calls to the windowing API.
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*/
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@@ -44,7 +44,7 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator
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void addMatrixManipulator(int key, std::string name, CameraManipulator *cm);
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/**
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Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
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Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registered.
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*/
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void addNumberedMatrixManipulator(CameraManipulator *cm);
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