Fix typos and spelling.

This commit is contained in:
Alberto Luaces
2018-04-20 18:18:22 +02:00
committed by Robert Osfield
parent c3008512f1
commit 02c310982e
187 changed files with 302 additions and 302 deletions

View File

@@ -107,7 +107,7 @@ class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
}
// The following overrides are technically redundant as the default implementation would eventually trickle down to
// apply(osg::Node&); - however defining these explicitely should save a couple of virtual function calls
// apply(osg::Node&); - however defining these explicitly should save a couple of virtual function calls
virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }

View File

@@ -66,7 +66,7 @@ as appropriate for the viewer.
Events from the windowing environment are adpated, and then fed into the GUIEventHandlers.
The GUIEventHandlers analyse and take action, and make requests of the windowing
environemnt via the GUIActionAdapter. The viewer writer should then honour these
environment via the GUIActionAdapter. The viewer writer should then honour these
requests, translating them into calls to the windowing API.
*/

View File

@@ -44,7 +44,7 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator
void addMatrixManipulator(int key, std::string name, CameraManipulator *cm);
/**
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registered.
*/
void addNumberedMatrixManipulator(CameraManipulator *cm);