Fix typos and spelling.
This commit is contained in:
committed by
Robert Osfield
parent
c3008512f1
commit
02c310982e
@@ -90,7 +90,7 @@ class OSGSHADOW_EXPORT MinimalShadowMap : public StandardShadowMap
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// when scene objects are put on earth ellipsoid surface.
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// Other scenarios are also possible for example when models are
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// built in XZY space which would require identity matrix with swapped colums
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// built in XZY space which would require identity matrix with swapped columns
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osg::Matrix _modellingSpaceToWorld;
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float _maxFarPlane;
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@@ -61,7 +61,7 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
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// Example: Imagine we want to swap base(0) and shadow(1) indices:
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// We have to do an extra step to make sure both do not end up as 1
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//
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// // initialy change base to something else than 1
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// // initially change base to something else than 1
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// setBaseTextureCoordIndex( 100 );
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// // now search and replace all gl_TexCord[1] to gl_TexCord[0]
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// setShadowTextureCoordIndex( 0 );
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