Fix typos and spelling.

This commit is contained in:
Alberto Luaces
2018-04-20 18:18:22 +02:00
committed by Robert Osfield
parent c3008512f1
commit 02c310982e
187 changed files with 302 additions and 302 deletions

View File

@@ -53,7 +53,7 @@ Caveats:
- It's possible to render the whole sphere by specifying elevation
and azimuth ranges round the full 360 degrees. When doing
so you may consider switching the planes, spokes, and edge lines
off, to avoid rendering artefacts, e.g. the upper and lower
off, to avoid rendering artifacts, e.g. the upper and lower
planes will be coincident.
*/
@@ -214,27 +214,27 @@ public:
/** A list of vertex arrays representing a list of lines.*/
typedef std::vector< osg::ref_ptr<osg::Vec3Array> > LineList;
/** Compute the interesection lines between subgraph and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
/** Compute the intersection lines between subgraph and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
LineList computeIntersection(const osg::Matrixd& matrix, osg::Node* subgraph);
/** Compute the interesection lines between specified drawable and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
/** Compute the intersection lines between specified drawable and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
LineList computeIntersection(const osg::Matrixd& matrix, osg::Drawable* drawable);
/** Compute the interesection lines between subgraph and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
/** Compute the intersection lines between subgraph and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Node* subgraph);
/** Compute the interesection lines between specified drawable and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
/** Compute the intersection lines between specified drawable and this sphere segment.
* The matrix is the transform that takes the subgraph into the same coordinate frame as the sphere segment.
* The resulting intersections are in the coordinate frame of the sphere segment. */
osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Drawable* drawable);
/** recompute the vertex positions of the rendering meshes/lines thtat represent the sphere segment.*/
/** recompute the vertex positions of the rendering meshes/lines that represent the sphere segment.*/
void updatePositions();
/** recompute the primitives rendering meshes/lines thtat represent the sphere segment.*/