Fix typos and spelling.
This commit is contained in:
committed by
Robert Osfield
parent
c3008512f1
commit
02c310982e
@@ -466,7 +466,7 @@ inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,
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while (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size() &&
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_reuseRenderLeafList[_currentReuseRenderLeafIndex]->referenceCount()>1)
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{
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osg::notify(osg::NOTICE)<<"Warning:createOrReuseRenderLeaf() skipping multiply refrenced entry."<< std::endl;
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osg::notify(osg::NOTICE)<<"Warning:createOrReuseRenderLeaf() skipping multiply referenced entry."<< std::endl;
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++_currentReuseRenderLeafIndex;
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}
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@@ -91,7 +91,7 @@ public:
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virtual bool outside(const osg::Vec3 &testpoint) const;
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/** Tessellate the constraint loops so that the crossing points are interpolated
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* and added to the contraints for the triangulation. */
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* and added to the constraints for the triangulation. */
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void handleOverlaps(void);
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protected:
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@@ -107,7 +107,7 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
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/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
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* Default value is 0.5, valid range is 0.1 to 1.0.
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* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
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* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
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* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduce the chances of frame drop.*/
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void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
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double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
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@@ -323,7 +323,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
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/** search through any pre and post RenderStages that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread.*/
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void collateReferencesToDependentCameras();
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/** clear the refence to any any dependent cameras.*/
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/** clear the reference to any any dependent cameras.*/
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void clearReferencesToDependentCameras();
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@@ -23,7 +23,7 @@
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#include <vector>
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#ifndef CALLBACK
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/* Win32 calling conventions. (or a least thats what the GLUT example tess.c uses.)*/
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/* Win32 calling conventions. (or a least that's what the GLUT example tess.c uses.)*/
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#define CALLBACK
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#endif
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@@ -74,7 +74,7 @@ class OSGUTIL_EXPORT UpdateVisitor : public osg::NodeVisitor
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}
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// The following overrides are technically redundant as the default implementation would eventually trickle down to
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// apply(osg::Node&); - however defining these explicitely should save a couple of virtual function calls
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// apply(osg::Node&); - however defining these explicitly should save a couple of virtual function calls
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virtual void apply(osg::Geode& node) { handle_callbacks_and_traverse(node); }
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virtual void apply(osg::Billboard& node) { handle_callbacks_and_traverse(node); }
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virtual void apply(osg::LightSource& node) { handle_callbacks_and_traverse(node); }
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