Fix typos and spelling.
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committed by
Robert Osfield
parent
c3008512f1
commit
02c310982e
@@ -209,7 +209,7 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
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// first transform occluder polygon into clipspace by multiple it by c[i] = v[i]*(MV*P)
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// then push to coords to far plane by setting its coord to c[i].z = -1.
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// then transform far plane polygon back into projection space, by p[i]*inv(P)
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// compute orientation of front plane, if normal.z()<0 then facing away from eye pont, so reverse the polygons, or simply invert planes.
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// compute orientation of front plane, if normal.z()<0 then facing away from eye point, so reverse the polygons, or simply invert planes.
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// compute volume (quality) between front polygon in projection space and back polygon in projection space.
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