Fix typos and spelling.

This commit is contained in:
Alberto Luaces
2018-04-20 18:18:22 +02:00
committed by Robert Osfield
parent c3008512f1
commit 02c310982e
187 changed files with 302 additions and 302 deletions

View File

@@ -209,7 +209,7 @@ bool ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const Convex
// first transform occluder polygon into clipspace by multiple it by c[i] = v[i]*(MV*P)
// then push to coords to far plane by setting its coord to c[i].z = -1.
// then transform far plane polygon back into projection space, by p[i]*inv(P)
// compute orientation of front plane, if normal.z()<0 then facing away from eye pont, so reverse the polygons, or simply invert planes.
// compute orientation of front plane, if normal.z()<0 then facing away from eye point, so reverse the polygons, or simply invert planes.
// compute volume (quality) between front polygon in projection space and back polygon in projection space.