Fix typos and spelling.
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committed by
Robert Osfield
parent
c3008512f1
commit
02c310982e
@@ -358,7 +358,7 @@ void VBSPEntity::parseParameters(std::string & entityText)
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// This is an "item". Like a prop, these are external models
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// placed in the scene, but the specific model is determined
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// directly by the entity's class. In HL2, these entities are
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// useable by the player (ammunition and health packs are examples)
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// usable by the player (ammunition and health packs are examples)
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entity_class = ENTITY_ITEM;
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processItem();
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}
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