Fix typos and spelling.

This commit is contained in:
Alberto Luaces
2018-04-20 18:18:22 +02:00
committed by Robert Osfield
parent c3008512f1
commit 02c310982e
187 changed files with 302 additions and 302 deletions

View File

@@ -104,7 +104,7 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
for (unsigned int i=0;i<nbrSplits;i++) {
if (!filtered) {
sstr << " float shadow" << i <<" = shadow2D( shadowTexture" << i <<",gl_TexCoord[" << (i+textureOffset) <<"].xyz).r;" << std::endl;
sstr << " shadow" << i <<" = step(0.25,shadow" << i <<");" << std::endl; // reduce shadow artefacts
sstr << " shadow" << i <<" = step(0.25,shadow" << i <<");" << std::endl; // reduce shadow artifacts
} else {
@@ -129,13 +129,13 @@ std::string ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_Fragme
<<" + shadow3" << i
<< ")/6.0;"<< std::endl;
//sstr << " shadow" << i <<" = shadow" << i <<" * step(0.025,shadow" << i <<");" << std::endl; // reduce shadow artefacts
//sstr << " shadow" << i <<" = shadow" << i <<" * step(0.025,shadow" << i <<");" << std::endl; // reduce shadow artifacts
//sstr << " float shadow02" << i <<" = (shadow0" << i <<"+shadow2" << i <<")*0.5;"<< std::endl;
//sstr << " float shadow13" << i <<" = (shadow1" << i <<"+shadow3" << i <<")*0.5;"<< std::endl;
//sstr << " float shadowSoft" << i <<" = (shadow02" << i <<"+shadow13" << i <<")*0.5;"<< std::endl;
//sstr << " float shadow" << i <<" = (shadowSoft" << i <<"+shadowOrg" << i <<")*0.5;"<< std::endl;
//sstr << " shadow" << i <<" = step(0.25,shadow" << i <<");" << std::endl; // reduce shadow artefacts
//sstr << " shadow" << i <<" = step(0.25,shadow" << i <<");" << std::endl; // reduce shadow artifacts
}
}
@@ -417,7 +417,7 @@ void ParallelSplitShadowMap::init()
//////////////////////////////////////////////////////////////////////////
if ( ! _GLSL_shadow_filtered ) {
// if not glsl filtering enabled then we should force front face culling to reduce the number of shadow artefacts.
// if not glsl filtering enabled then we should force front face culling to reduce the number of shadow artifacts.
osg::ref_ptr<osg::CullFace> cull_face = new osg::CullFace;
cull_face->setMode(osg::CullFace::FRONT);
stateset->setAttribute(cull_face.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);