Fix typos and spelling.

This commit is contained in:
Alberto Luaces
2018-04-20 18:18:22 +02:00
committed by Robert Osfield
parent c3008512f1
commit 02c310982e
187 changed files with 302 additions and 302 deletions

View File

@@ -51,7 +51,7 @@ Intersector* IntersectorGroup::clone(osgUtil::IntersectionVisitor& iv)
{
IntersectorGroup* ig = new IntersectorGroup;
// now copy across all intersectors that arn't disabled.
// now copy across all intersectors that aren't disabled.
for(Intersectors::iterator itr = _intersectors.begin();
itr != _intersectors.end();
++itr)

View File

@@ -939,7 +939,7 @@ void CollectLowestTransformsVisitor::disableObject(ObjectMap::iterator itr)
if (itr->second._canBeApplied)
{
// we havn't been disabled yet so we need to disable,
// we haven't been disabled yet so we need to disable,
itr->second._canBeApplied = false;
// and then inform everybody we have been disabled.
@@ -963,7 +963,7 @@ void CollectLowestTransformsVisitor::disableTransform(osg::Transform* transform)
if (itr->second._canBeApplied)
{
// we havn't been disabled yet so we need to disable,
// we haven't been disabled yet so we need to disable,
itr->second._canBeApplied = false;
// and then inform everybody we have been disabled.
for(TransformStruct::ObjectSet::iterator oitr = itr->second._objectSet.begin();

View File

@@ -913,7 +913,7 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
// note, this would be not required if the rendergraph had been
// reset at the start of each frame (see top of this method) but
// a clean has been used instead to try to minimize the amount of
// allocation and deleteing of the StateGraph nodes.
// allocation and deleting of the StateGraph nodes.
rendergraph->prune();
// set the number of dynamic objects in the scene.
@@ -957,7 +957,7 @@ void SceneView::draw()
osg::State* state = _renderInfo.getState();
// we in theory should be able to be able to bypass reset, but we'll call it just incase.
// we in theory should be able to be able to bypass reset, but we'll call it just in case.
//_state->reset();
state->setFrameStamp(_frameStamp.get());