Updated version number, wrappers and readme for release

This commit is contained in:
Robert Osfield
2007-05-28 10:17:52 +00:00
parent 49217e8a88
commit 02d2963df4
5 changed files with 28 additions and 56 deletions

View File

@@ -11,9 +11,7 @@
#include <osgIntrospection/Attributes>
#include <osg/Camera>
#include <osg/Matrix>
#include <osg/Node>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
@@ -202,34 +200,24 @@ BEGIN_VALUE_REFLECTOR(osgManipulator::PointerInfo)
__void__next,
"",
"");
I_Method0(osg::Vec2, pointToProject,
Properties::NON_VIRTUAL,
__osg_Vec2__pointToProject,
"",
"");
I_Method0(osg::Vec3, getLocalIntersectPoint,
Properties::NON_VIRTUAL,
__osg_Vec3__getLocalIntersectPoint,
"",
"");
I_Method3(bool, projectWindowXYIntoObject, IN, const osg::Vec2 &, windowCoord, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
I_Method2(void, setNearFarPoints, IN, osg::Vec3, nearPoint, IN, osg::Vec3, farPoint,
Properties::NON_VIRTUAL,
__bool__projectWindowXYIntoObject__C5_osg_Vec2_R1__osg_Vec3_R1__osg_Vec3_R1,
__void__setNearFarPoints__osg_Vec3__osg_Vec3,
"",
"");
I_Method2(bool, projectWindowXYIntoObject, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
I_Method0(const osg::Vec3 &, getEyeDir,
Properties::NON_VIRTUAL,
__bool__projectWindowXYIntoObject__osg_Vec3_R1__osg_Vec3_R1,
__C5_osg_Vec3_R1__getEyeDir,
"",
"");
I_Method2(bool, projectObjectIntoWindow, IN, const osg::Vec3 &, object, IN, osg::Vec3 &, window,
I_Method2(void, getNearFarPoints, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
Properties::NON_VIRTUAL,
__bool__projectObjectIntoWindow__C5_osg_Vec3_R1__osg_Vec3_R1,
"",
"");
I_Method0(const osg::Matrix &, getViewMatrix,
Properties::NON_VIRTUAL,
__C5_osg_Matrix_R1__getViewMatrix,
__void__getNearFarPoints__osg_Vec3_R1__osg_Vec3_R1,
"",
"");
I_Method1(bool, contains, IN, const osg::Node *, node,
@@ -252,21 +240,23 @@ BEGIN_VALUE_REFLECTOR(osgManipulator::PointerInfo)
__void__setMousePosition__float__float,
"",
"");
I_ProtectedMethod3(bool, projectWindowXYIntoObject, IN, const osg::Vec2 &, windowCoord, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
Properties::NON_VIRTUAL,
Properties::CONST,
__bool__projectWindowXYIntoObject__C5_osg_Vec2_R1__osg_Vec3_R1__osg_Vec3_R1,
"",
"");
I_SimpleProperty(osg::Camera *, Camera,
0,
__void__setCamera__osg_Camera_P1);
I_SimpleProperty(const osg::Vec3 &, EyeDir,
__C5_osg_Vec3_R1__getEyeDir,
0);
I_SimpleProperty(osg::Vec3, LocalIntersectPoint,
__osg_Vec3__getLocalIntersectPoint,
0);
I_SimpleProperty(const osg::Matrix &, ViewMatrix,
__C5_osg_Matrix_R1__getViewMatrix,
0);
I_PublicMemberProperty(float, _pixel_x);
I_PublicMemberProperty(float, _pixel_y);
I_PublicMemberProperty(osg::Camera *, _camera);
I_PublicMemberProperty(osgManipulator::PointerInfo::IntersectionList, _hitList);
I_PublicMemberProperty(osg::Matrix, _MVPW);
I_PublicMemberProperty(osg::Matrix, _inverseMVPW);
I_PublicMemberProperty(osgManipulator::PointerInfo::IntersectionList::iterator, _hitIter);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgManipulator::Dragger >)