Updated version number, wrappers and readme for release
This commit is contained in:
@@ -11,9 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/Camera>
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#include <osg/Matrix>
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#include <osg/Node>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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@@ -202,34 +200,24 @@ BEGIN_VALUE_REFLECTOR(osgManipulator::PointerInfo)
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__void__next,
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"",
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"");
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I_Method0(osg::Vec2, pointToProject,
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Properties::NON_VIRTUAL,
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__osg_Vec2__pointToProject,
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"",
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"");
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I_Method0(osg::Vec3, getLocalIntersectPoint,
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Properties::NON_VIRTUAL,
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__osg_Vec3__getLocalIntersectPoint,
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"",
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"");
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I_Method3(bool, projectWindowXYIntoObject, IN, const osg::Vec2 &, windowCoord, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
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I_Method2(void, setNearFarPoints, IN, osg::Vec3, nearPoint, IN, osg::Vec3, farPoint,
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Properties::NON_VIRTUAL,
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__bool__projectWindowXYIntoObject__C5_osg_Vec2_R1__osg_Vec3_R1__osg_Vec3_R1,
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__void__setNearFarPoints__osg_Vec3__osg_Vec3,
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"",
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"");
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I_Method2(bool, projectWindowXYIntoObject, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
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I_Method0(const osg::Vec3 &, getEyeDir,
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Properties::NON_VIRTUAL,
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__bool__projectWindowXYIntoObject__osg_Vec3_R1__osg_Vec3_R1,
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__C5_osg_Vec3_R1__getEyeDir,
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"",
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"");
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I_Method2(bool, projectObjectIntoWindow, IN, const osg::Vec3 &, object, IN, osg::Vec3 &, window,
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I_Method2(void, getNearFarPoints, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
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Properties::NON_VIRTUAL,
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__bool__projectObjectIntoWindow__C5_osg_Vec3_R1__osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Matrix &, getViewMatrix,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrix_R1__getViewMatrix,
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__void__getNearFarPoints__osg_Vec3_R1__osg_Vec3_R1,
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"",
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"");
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I_Method1(bool, contains, IN, const osg::Node *, node,
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@@ -252,21 +240,23 @@ BEGIN_VALUE_REFLECTOR(osgManipulator::PointerInfo)
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__void__setMousePosition__float__float,
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"",
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"");
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I_ProtectedMethod3(bool, projectWindowXYIntoObject, IN, const osg::Vec2 &, windowCoord, IN, osg::Vec3 &, nearPoint, IN, osg::Vec3 &, farPoint,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__bool__projectWindowXYIntoObject__C5_osg_Vec2_R1__osg_Vec3_R1__osg_Vec3_R1,
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"",
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"");
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I_SimpleProperty(osg::Camera *, Camera,
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0,
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__void__setCamera__osg_Camera_P1);
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I_SimpleProperty(const osg::Vec3 &, EyeDir,
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__C5_osg_Vec3_R1__getEyeDir,
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0);
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I_SimpleProperty(osg::Vec3, LocalIntersectPoint,
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__osg_Vec3__getLocalIntersectPoint,
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0);
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I_SimpleProperty(const osg::Matrix &, ViewMatrix,
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__C5_osg_Matrix_R1__getViewMatrix,
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0);
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I_PublicMemberProperty(float, _pixel_x);
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I_PublicMemberProperty(float, _pixel_y);
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I_PublicMemberProperty(osg::Camera *, _camera);
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I_PublicMemberProperty(osgManipulator::PointerInfo::IntersectionList, _hitList);
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I_PublicMemberProperty(osg::Matrix, _MVPW);
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I_PublicMemberProperty(osg::Matrix, _inverseMVPW);
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I_PublicMemberProperty(osgManipulator::PointerInfo::IntersectionList::iterator, _hitIter);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgManipulator::Dragger >)
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