Various updates to operations related to cull traversal.
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@@ -135,8 +135,8 @@ void CullVisitor::reset()
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_eyePointStack.clear();
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// remove all accept the first element of the stack.
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_cullingModeStack.erase(_cullingModeStack.begin()+1,_cullingModeStack.end());
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//_cullingModeStack.erase(_cullingModeStack.begin()+1,_cullingModeStack.end());
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_cullingModeStack.clear();
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// reset the calculated near far planes.
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_computeNearFar = COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
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