Fixed typo in comments and onscreen help.
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@@ -154,7 +154,7 @@ void NodeTrackerManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("NodeTracker: Space","Reset the viewing position to home");
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usage.addKeyboardMouseBinding("NodeTracker: +","When in stereo, increase the fusion distance");
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usage.addKeyboardMouseBinding("NodeTracker: -","When in stereo, reduse the fusion distance");
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usage.addKeyboardMouseBinding("NodeTracker: -","When in stereo, reduce the fusion distance");
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}
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bool NodeTrackerManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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@@ -91,7 +91,7 @@ void TerrainManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("Terrain: Space","Reset the viewing position to home");
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usage.addKeyboardMouseBinding("Terrain: +","When in stereo, increase the fusion distance");
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usage.addKeyboardMouseBinding("Terrain: -","When in stereo, reduse the fusion distance");
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usage.addKeyboardMouseBinding("Terrain: -","When in stereo, reduce the fusion distance");
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}
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bool TerrainManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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@@ -69,7 +69,7 @@ void TrackballManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("Trackball: Space","Reset the viewing position to home");
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usage.addKeyboardMouseBinding("Trackball: +","When in stereo, increase the fusion distance");
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usage.addKeyboardMouseBinding("Trackball: -","When in stereo, reduse the fusion distance");
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usage.addKeyboardMouseBinding("Trackball: -","When in stereo, reduce the fusion distance");
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}
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bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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@@ -1194,7 +1194,5 @@ void ViewerEventHandler::getUsage(osg::ApplicationUsage& usage) const
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usage.addKeyboardMouseBinding("s","Toggle instrumention");
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usage.addKeyboardMouseBinding("v","Toggle block and vsync");
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usage.addKeyboardMouseBinding("z","Start recording camera path.");
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usage.addKeyboardMouseBinding("Z","If recording camera path stop recording camera path, save to \"saved_animation.path\"\nThen start viewing from being on animation path");
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// usage.addKeyboardMouseBinding("+","When in stereo, increase the fusion distance");
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// usage.addKeyboardMouseBinding("-","When in stereo, reduse the fusion distance");
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usage.addKeyboardMouseBinding("Z","If recording camera path stop recording camera path, save to \"saved_animation.path\"\nThen restart camera from beginning on animation path");
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}
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