Removed redundent TerrainGeometry classes, and adding double buffer of
internal data within GeometryTechinque in prep for support multi-threaded set up and rendering of terrain.
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@@ -236,5 +236,7 @@ BEGIN_OBJECT_REFLECTOR(osg::RefBlock)
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"");
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END_REFLECTOR
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TYPE_NAME_ALIAS(osg::OperationThread, osg::OperationsThread)
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STD_SET_REFLECTOR(std::set< osg::OperationThread * >)
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