diff --git a/include/osg/Transform b/include/osg/Transform index bc723033b..564f605ad 100644 --- a/include/osg/Transform +++ b/include/osg/Transform @@ -60,7 +60,7 @@ extern OSG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePa * Note: If the transformation matrix scales the subgraph then the normals * of the underlying geometry will need to be renormalized to be unit * vectors once more. This can be done transparently through OpenGL's - * use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. For further + * use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further * background reading see the glNormalize documentation in the OpenGL * Reference Guide (the blue book). To enable it in the OSG, you simply * need to attach a local osg::StateSet to the osg::Transform, and set