Renamed have_applied_mode, have_applied_attribute, apply_mode, apply_attribute
to haveAppliedMode, haveAppliedAttribute, applyMode, applyAttribute to make it more consistent with the general OSG name convetion.
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@@ -55,16 +55,16 @@ class SG_EXPORT State : public Referenced
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/** apply an OpenGL mode if required. */
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inline const bool apply_mode(const StateAttribute::GLMode mode,const bool enabled)
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inline const bool applyMode(const StateAttribute::GLMode mode,const bool enabled)
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{
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return apply_mode(mode,enabled,_modeMap[mode]);
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return applyMode(mode,enabled,_modeMap[mode]);
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}
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/** apply an attribute if required. */
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inline const bool apply_attribute(const StateAttribute* attribute)
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inline const bool applyAttribute(const StateAttribute* attribute)
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{
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return apply_attribute(attribute,_attributeMap[attribute->getType()]);
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return applyAttribute(attribute,_attributeMap[attribute->getType()]);
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}
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@@ -75,14 +75,14 @@ class SG_EXPORT State : public Referenced
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void apply();
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/** mode has been set externally, update state to reflect this setting.*/
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void have_applied_mode(const StateAttribute::GLMode mode,const StateAttribute::GLModeValue value);
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void haveAppliedMode(const StateAttribute::GLMode mode,const StateAttribute::GLModeValue value);
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/** mode has been set externally, therefore dirty the associated mode in osg::State
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* so it is applied on next call to osg::State::apply(..)*/
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void have_applied_mode(const StateAttribute::GLMode mode);
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void haveAppliedMode(const StateAttribute::GLMode mode);
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/** attribute has been applied externally, update state to reflect this setting.*/
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void have_applied_attribute(const StateAttribute* attribute);
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void haveAppliedAttribute(const StateAttribute* attribute);
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/** attribute has been applied externally,
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* and therefore this attribute type has been dirtied
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@@ -91,7 +91,7 @@ class SG_EXPORT State : public Referenced
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* then use the have_applied(attribute) method as this will the osg::State to
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* track the current state more accuratly and enable lazy state updating such
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* that only changed state will be applied.*/
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void have_applied_attribute(const StateAttribute::Type type);
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void haveAppliedAttribute(const StateAttribute::Type type);
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/** Set the current OpenGL context uniqueID.
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@@ -176,7 +176,7 @@ class SG_EXPORT State : public Referenced
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};
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/** apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack */
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inline const bool apply_mode(const StateAttribute::GLMode mode,const bool enabled,ModeStack& ms)
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inline const bool applyMode(const StateAttribute::GLMode mode,const bool enabled,ModeStack& ms)
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{
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if (ms.last_applied_value != enabled)
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{
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@@ -192,7 +192,7 @@ class SG_EXPORT State : public Referenced
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}
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/** apply an attribute if required, passing in attribute and appropriate attribute stack */
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inline const bool apply_attribute(const StateAttribute* attribute,AttributeStack& as)
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inline const bool applyAttribute(const StateAttribute* attribute,AttributeStack& as)
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{
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if (as.last_applied_attribute != attribute)
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{
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@@ -206,7 +206,7 @@ class SG_EXPORT State : public Referenced
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return false;
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}
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inline const bool apply_global_default_attribute(AttributeStack& as)
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inline const bool applyGlobalDefaultAttribute(AttributeStack& as)
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{
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if (as.last_applied_attribute != as.global_default_attribute.get())
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{
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