Renamed have_applied_mode, have_applied_attribute, apply_mode, apply_attribute

to haveAppliedMode, haveAppliedAttribute, applyMode, applyAttribute to make
it more consistent with the general OSG name convetion.
This commit is contained in:
Robert Osfield
2002-03-21 12:36:05 +00:00
parent a364875afb
commit 03cda7d3f8
3 changed files with 37 additions and 37 deletions

View File

@@ -565,7 +565,7 @@ void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
// cout<<"copyTexImage2D x="<<x<<" y="<<y<<" w="<<width<<" h="<<height<< std::endl;
// inform state that this texture is the current one bound.
state.have_applied_attribute(this);
state.haveAppliedAttribute(this);
}
void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
@@ -586,7 +586,7 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
glBindTexture( _target, handle );
// inform state that this texture is the current one bound.
state.have_applied_attribute(this);
state.haveAppliedAttribute(this);
}
else