Added support for intesecting Drawable that are attached directly to the scene graph without an osg::Geode

This commit is contained in:
Robert Osfield
2014-05-15 16:30:17 +00:00
parent 5b60708e80
commit 03fc0c3662
4 changed files with 13 additions and 1 deletions

View File

@@ -399,7 +399,6 @@ void IntersectVisitor::apply(Node& node)
leaveNode();
}
struct TriangleHit
{
TriangleHit(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
@@ -661,6 +660,12 @@ bool IntersectVisitor::intersect(Drawable& drawable)
}
void IntersectVisitor::apply(Drawable& drawable)
{
intersect(drawable);
}
void IntersectVisitor::apply(Geode& geode)
{
if (!enterNode(geode)) return;

View File

@@ -223,6 +223,11 @@ void IntersectionVisitor::apply(osg::Group& group)
leave();
}
void IntersectionVisitor::apply(osg::Drawable& drawable)
{
intersect( &drawable );
}
void IntersectionVisitor::apply(osg::Geode& geode)
{
// OSG_NOTICE<<"apply(Geode&)"<<std::endl;