Ported osgmotionblurr across to osgViewer
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@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmotionblur.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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@@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmotionblur.cpp\
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LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgmotionblur
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@@ -11,20 +11,22 @@
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgProducer/Viewer>
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#include <osgViewer/Viewer>
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#include <iostream>
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class MotionBlurDrawCallback: public osgProducer::OsgSceneHandler::Callback
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class MotionBlurOperation: public osg::GraphicsOperation
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{
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public:
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MotionBlurDrawCallback(double persistence)
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: cleared_(false),
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MotionBlurOperation(double persistence):
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osg::GraphicsOperation("MotionBlur",true),
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cleared_(false),
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persistence_(persistence)
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{
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}
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virtual void operator()(osgProducer::OsgSceneHandler &handler, Producer::Camera &camera)
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virtual void operator () (osg::GraphicsContext* gc)
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{
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double t = handler.getSceneView()->getFrameStamp()->getReferenceTime();
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double t = gc->getState()->getFrameStamp()->getReferenceTime();
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if (!cleared_)
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{
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@@ -38,9 +40,6 @@ public:
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double dt = fabs(t - t0_);
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t0_ = t;
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// call the scene handler's draw function
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handler.drawImplementation(camera);
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// compute the blur factor
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double s = powf(0.2, dt / persistence_);
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@@ -72,13 +71,7 @@ int main( int argc, char **argv )
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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osgViewer::Viewer viewer;
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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@@ -90,21 +83,6 @@ int main( int argc, char **argv )
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double persistence = 0.25;
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arguments.read("-P", persistence) || arguments.read("--persistence", persistence);
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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@@ -115,61 +93,24 @@ int main( int argc, char **argv )
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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}
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osg::Timer_t end_tick = osg::Timer::instance()->tick();
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std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
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// set the display settings we can to request, OsgCameraGroup will read this.
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osg::DisplaySettings::instance()->setMinimumNumAccumBits(8,8,8,8);
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(loadedModel.get());
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// create the windows and run the threads.
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viewer.realize();
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// set our motion blur callback as the draw callback for each scene handler
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osgProducer::Viewer::SceneHandlerList &shl = viewer.getSceneHandlerList();
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for (osgProducer::Viewer::SceneHandlerList::iterator i=shl.begin(); i!=shl.end(); ++i)
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osgViewer::Viewer::Windows windows;
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viewer.getWindows(windows);
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for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
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itr != windows.end();
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++itr)
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{
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(*i)->setDrawCallback(new MotionBlurDrawCallback(persistence));
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(*itr)->add(new MotionBlurOperation(persistence));
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}
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// run a clean up frame to delete all OpenGL objects.
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viewer.cleanup_frame();
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// wait for all the clean up frame to complete.
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viewer.sync();
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return 0;
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return viewer.run();
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}
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